Author Topic: Block quest(WIP)  (Read 11579 times)

Inspired by  the posts in this topic! http://forum.blockland.us/index.php?topic=71197.0

Mostly a game created by the workers down in the bottom, but the story can go anyway on this topic
What we need
Modelers
(if you want to help, summit a model, could be from the list or just a random thing)
.:big bad list of info:.
Weapons(not 100% agreed)
repair wrench
blocko laser
block-o-nuke
hammer
hot glue gun
homing missile
Backburner(thanks mtndew)

Usable Items:(not agreed)
rust brick
fire brick
shield
skele mask
restoration potion

Levels
1: Welcome to beta city! (60%) Eventing
2: Tall mountain thats tall (60%) Eventing
4: Robot Factory (0%)
10: Heli Rescue (0%)
13: Robot Factory 2 (0%)
26: The Graveyard (0%)
27: Zombies (0%)
30: The "Slate" level (0%)
36: Kitchen Survival Level (0%)
37: Humans (0%)
38: Don't run over me (0%)
39: On The Road To Badspot's Castle (0%)
50: Badspot's Castle (0%)
51: (Boss) Ephialtes (0%)
52: (Boss) Badspot (0%)

Bosses(Not agreed)
Badspot (0%)
ephi(0%)

Skills(agreed)
Building
Eventing

Classes(agreed)
Medic (0%)
Pyro (0%)
Builder (0%)
Cleric (0%)

Enemies:(not 100% agreed)
minicrab
crate
robot dinosaur
evil mastermind (0%)
tank
boomer
giant robot (0%)
vault guy (0%)
pyramid head (0%)
skeletons (0%)
reaper (0%)
horse zombie (0%)

Vehicles:
helicopter (0%)
uber jet (0%)
hyper jet (0%)

workers

Rky: Scripter,Builder,Eventer
Gjh33: Builder,Eventer,Ideas
Kakashi11: Organizer, builder, Eventer, Ideas
Angear: Builder/Eventer
TacticGammer: Eventer
Somebody: Builder, Modeler, Log writer
Truce, Rky script helper



So, What will happend next? you choose the path!
Also, if your going to add to the game, try to make it as blocky as you can
« Last Edit: June 20, 2009, 12:31:33 AM by kakashi11 »



V13 Level list:
1: Welcome to beta city!
4: Robot Factory
10: Heli Rescue
13: Robot Factory 2
26: The Graveyard
27: Zombies
37: Humans
38: Don't run over me
39: On The Road To Badspot's Castle
50: Badspot's Castle
51: (Boss) Ephialtes
100: Badspot (Final Boss)

Thats all the level i know. Some of them are missing, because im not gonna spoil em
« Last Edit: June 10, 2009, 08:26:12 AM by Ninja guy »


Also, classes. I think we have medic and pyro so far.

Oh, and Badspot is final boss.

BIC: Have you guys seen the easter egg on the Kitchen Survival Level? (36)
« Last Edit: June 09, 2009, 06:08:28 PM by Wizard »


Kitchen level is 36, not 35.

Might want to put level 30 up there. You know, the Slate level, "That empty feeling".

I'm doing the bonus level: Zombie Maze. Could anyone help me with the tank ambush?

I'm doing the bonus level: Zombie Maze. Could anyone help me with the tank ambush?
You have to use the secret rocketspam turret to blow yourself up to the cliffs and drop a boomer there. The tanks will fly to the killer lava.

Stuff you missed that was mentioned in the old thread:

Classes:
Builder
Cleric

Weapons:
blocko laser
block-o-nuke
hammer
hot glue gun
homing missile

Usable Items:
rust brick
fire brick
shield
skele mask
restoration potion

Enemies:
minicrab
crate
robot dinosaur
evil mastermind
tank
boomer
giant robot
vault guy
pyramid head
skeletons
reaper
horse zombie

Vehicles:
helicopter
uber jet
hyper jet

Hrgh, I want to make a mod of this now.

« Last Edit: June 09, 2009, 06:39:34 PM by rkynick »

Hrgh, I want to make a mod of this now.
Not if I beat you.

Well, of course you will, I don't really care about this.

Hrgh, I want to make a mod of this now.

Of course you do.

Actually, this would be cool, especially crashes of planes as mentioned in the old thread.

If I had some modeling talent on my side, I could hook my bots up and set up a multiplayer version of this.

But the modeling talent,  I don't have.

If I can get some modelers to come on the team, I will attempt to make this happen.


Crashes of planes are a little iffy, but there used to be a script for that, so I could revive that. The more detailed crashes wouldn't easily be possible though, and considering the bots can't fly/drive, any sort of vehicle related level would have to be brushed aside, more or less.

However, I like the ideas of leveling and hidden things and such.