Author Topic: Sub-explosions and you  (Read 3966 times)

Do you mind if I make a tank that shoots fire.

No I don't mind, go for it.

Edit: as long as if it's my fireball, don't release.
« Last Edit: June 26, 2009, 11:18:20 AM by Muffinmix »

Do you mind if I make a tank that shoots fire.
Been there, done that.

Been there, done that.

Only this would look better then the flame on your flame thrower tank. :P

i think i found one problem with the sub emitters, each explosion cannot call it's parent explosions directly, not sure about if you use:
Mother
Parent
daughter1
daughter2

and have daughter 2 call the 'parent' explosion

edit: it wont work that way either, it just returns an error while loading the datablocks that the parent explosion dose not exist. so you technically can infinite loop without infinite individual explosions
« Last Edit: July 11, 2009, 06:33:00 PM by Healbadbad »

i think i found one problem with the sub emitters, each explosion cannot call it's parent explosions directly, not sure about if you use:
Mother
Parent
daughter1
daughter2

and have daughter 2 call the 'parent' explosion

edit: it wont work that way either, it just returns an error while loading the datablocks that the parent explosion dose not exist. so you technically can infinite loop without infinite individual explosions

Calling datablocks within a script seems to be finicky, I've begun wondering whether the actual position of the datablocks within the script might be at fault. Of course if the datablocks are pre-called from another script (with the pre-loading function at the top of the script that's doing the calling) then everything seems to work.

However trying to loop a sub explosion goes against the two rules I posted, so it wouldn't work no matter what you do.