Author Topic: Modeling  (Read 890 times)

When i model and put two shapes together i get these black lines. Is there a way to fix this?
« Last Edit: June 13, 2009, 04:44:36 PM by Plornt »

When i model and put two shapes together i get this. Is there a way to fix this?

What is it? Look's like a lab door. What do you really need help WITH?
Oh, i see. You get a weird shape when you smush 2 things together. That's weird. let me think of it...

Yes you see all those black lines.

I would think the vertices would have to join via a face to get rid of it. What I am saying is bring you models that you are joining a bit farther apart then fill that gap with a face connecting them would solve this.

Is there a way to set the vertex to the face?

There is another way that uses less faces, although it is a little on the cheap side. You stuck meshes together I assume.

- Delete the unseen faces.
- Scale each overlapping vertex into a single point.

For all intents and purposes this works.

Thank you  but i have two more questions.
I can't get my collison mesh to work. I made a collsion named it collsion-1 clicked create bounds on the exporter then exported. it doesn't work.

Also, how do you scale it all to a single point?
« Last Edit: June 14, 2009, 09:59:25 AM by Plornt »

Thank you  but i have two more questions.
I can't get my collison mesh to work. I made a collsion named it collsion-1 clicked create bounds on the exporter then exported. it doesn't work.

Wait, what are you trying to make? Modeilling program-provided Collision meshes for the most part only work with vehicles.

Also, how do you scale it all to a single point?

Pick 2 vertexes that should be the same, select them, click on Scale and bring them very very close together until they're essentially the same point. You need to do this for each and every 2 vertexes that should be the same. You will probably need to scale them from the Front view first, then from another view to cover all 3 axises.

You also need to get rid of the un-used faces between the cracks. Just click on Select, go down the tab window and click on "Faces", then a little lower click on "Select by Vertex". Hold SHIFT and click on every vertex that lines up the cracks (the wire frame area around the crack should be red now, it's all selected). Now to unselect the faces on the outside that you obviously don't want deleted, still holding SHIFT use the Right mouse button this time to un-select the vertexes on the outside (thus un-selecting any faces adjacent to them). Once only the faces inside the cracks are selected, press DELETE and that problem is solved. If something went wrong, Undo with CTRL + Z.

Wait, what are you trying to make? Modeilling program-provided Collision meshes for the most part only work with vehicles.

Pick 2 vertexes that should be the same, select them, click on Scale and bring them very very close together until they're essentially the same point. You need to do this for each and every 2 vertexes that should be the same. You will probably need to scale them from the Front view first, then from another view to cover all 3 axises.

You also need to get rid of the un-used faces between the cracks. Just click on Select, go down the tab window and click on "Faces", then a little lower click on "Select by Vertex". Hold SHIFT and click on every vertex that lines up the cracks (the wire frame area around the crack should be red now, it's all selected). Now to unselect the faces on the outside that you obviously don't want deleted, still holding SHIFT use the Right mouse button this time to un-select the vertexes on the outside (thus un-selecting any faces adjacent to them). Once only the faces inside the cracks are selected, press DELETE and that problem is solved. If something went wrong, Undo with CTRL + Z.
Thank you so much. It worked and i was triing to use the collsion for my door pack. Ill post my model when it is complete.

Thank you so much. It worked and i was triing to use the collsion for my door pack. Ill post my model when it is complete.

Oh yeah, I'm no expert on it but I believe the collision parameters for doors and other brick props are in the .blb you incude for when the door is closed (solid) or something

Oh yeah, I'm no expert on it but I believe the collision parameters for doors and other brick props are in the .blb you incude for when the door is closed (solid) or something
Thank you. Everything is fixed.