Author Topic: Why tumble-on-death was removed  (Read 2147 times)

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Why tumble-on-death was removed and should never be re-created


It makes it look like the game is broken.  It looks fine when you're by yourself in a single player server, but in a multiplayer game when you're connected over the internet there is a huge delay between when you die and when you tumble making the game look broken.  Often the vehicle has moved several meters before it is ghosted to you, so when the player is mounted on it they warp to it or simply disappear if the vehicle is out of view.   

Often times if a player is killed while standing still, the tumble vehicle remains upright and the player just stands there after they are died and the game looks broken.  If someone is killed in a doorway, the doorway is blocked for several seconds.


It lags the game to stuff.  Vehicles are not exactly the most efficient things in in torque, especially when you're creating a bunch of them at once and cramming them into piles of bricks like what happens with tumble on death in a heated deathmatch.  It simply creates too much of a strain on the cpu to be justified for a cutesy effect.

Vehicles are given priority network updates.  In a death match there are many people dying and tumbling all the time and there are so many vehicles bouncing around that there isn't enough bandwidth left for you to see normal player movement smoothly.  You start seeing people warp around and appear in front of you mysteriously and the whole experience just goes down hill.


I understand that rag-doll effects are cool but this is not the way to create them.  Please stop fighting me on this issue. 

I never really liked it, the fact of when you're in a mini-game and get killed or fall, you die and bounce all over the place.

I liked falling from high places and tumbling, but the zombies just stood there when they died. It didn't look good, and it was hard to tell the difference from a live zombie and a dead one.

i used to use this for  my challange
people use to die, yet fall and land on a check point on  a level they compleated.

i always played alone so i never knew =/

Blood and Gore is good^^

Havn't I seen this somewhere before?

Havn't I seen this somewhere before?

I thought the same thing...

If only you could make this a client side effect..

It would reduce lag, and keep it fun for those who still like the effect.

If only you could make this a client side effect..

I was going to say that..



Often times if a player is killed while standing still

I kinda liked that he'd do a face plant afterwords
« Last Edit: June 13, 2009, 08:30:15 PM by Flying Ace »

I liked it, but if there were problems with it, good riddance.

I though it looked weird at the start, and everyone knows that the default death is the best. And anyway, I'm sure at some point someone will update death. Maybe a true Ragdoll-like player?