Author Topic: An Old Problem Strikes Back  (Read 2274 times)

After my failed Tab11, I decided to take another shot at a pistol, an M1911.
HOWEVER, as with the Tab 11, the model doesn't show up in third person for some reason. Which, for obvious reasons, is a big downfall. Yet, oddly enough, it is visible in first person. Eh what?
...
Oh, and if someone could tell me how to flat-shade with Blender, that'd be great. :D

To flate shade with blender, select all objects and then select "Set solid" near where you change materials.
Could you post the export log?

Could you post the export log?
Schvat? Would I find that where the Python scripts are?

You probably messed up the detail levels. Make it a detail of 100.

You probably messed up the detail levels. Make it a detail of 100.
Aye aye, will post when I see what happens.
Wait, do you mean in the exporter GUI? Because I could only something involving detail in the materials menu, and that was at 100 by default.
« Last Edit: June 16, 2009, 10:34:05 AM by .::Taboo::. »






To flate shade with blender, select all objects and then select "Set solid" near where you change materials.
Could you post the export log?
Okay, I can see it in 3rd person now, but flat shading isn't working. It looks like this:

I assigned everything a material (After texturing, of course) and clicked "Shadeless," was that right? It seems to have raped my textures.

Also, for some reason, it keeps loading the older outdated model. The current model SHOULD look like this:

(This is without the shadeless and textures, of course... I can't get the textures to render)

Is there anyone who can help me, or just do it for me?
(Release it yourself and I will kill you)

I could probably help you.

The textures, you have to assign each part a material and then you need the correctly named .pngs in the zip, as they were set in the program.
Also, Blender breaks the flatshading when you scale in object mode, but you can fix it.
Go to object mode, place a cube. Ctrl J the cube to the object, in edit, delete the cube.

I will try that after I test my laser. Thanks. :D

Ahem flatshading = Set solid in blender :o

I didn't see that button.