Author Topic: TF2-Styled TDM: Payload! (More soon)  (Read 2500 times)

So, i finally started my Payload build, the whole purpose of it being to push your cart (In this case being a Ball) along a track to the end. If your defending, you stop the enemy from pushing the cart, and even try to push it back to the last checkpoint.

Class System
There is a class system for it, staring most of the TF2 Classes, what Ive completed is:

Heavy-Repeating laser, Fists, Sandvich, More Health

Medic-Stingegun (however you spell it, its just a nail gun that i edited), TF2 Medigun, sword

Scout- Lupara, M9, Fast

Demoman- Grenadelauncher, 3 mines, M9, Sword

Pyro- Flamethrower, M9/Flaregun, Sword

Sniper- Mr. Cookies' SniperRifle, Bow, Sword

I have yet to complete Engineer, Soldier (being to powerful) and Spy. (which I think i know how to do)

Pictures
Forgot to take them, Ill put them in later.

No Save yet, as I'm not finished!

Yheu have TF2 Weapons for almost all classes already.

decent, but i liked pyro more with shotty =(

can i have a link to Mr. Cookie's Sniper Rifle?


Is that a name or a really bad typo?
i do believe it is quite the typographical error.




I tried it and I think it's stuff. It's too uneven and the classes don't even have the right weapons.

How is the payload even going to move? I'd like to know, because events would seem unlikely. Is it a bot, or some kind of vehicle, or something else?