Author Topic: What should I do with these add-ons?  (Read 1623 times)

Script_Eval
    -Is this worth releasing(works only on host)?

Script_BrickExtras
    - /clearghostbricks
    - /mybrickcount
    What do I name this add-on?

    Now, should I have some commands for turning the train in a certain direction. Should I release this as an add-on for all vehicles to use or just for trains?

    Is it worth making a function ConvertBPSToMPH() and releasing it as a resource? I'm trying different ways to measure a "blocko foot". I tried 2.25 bricks = 1 foot. There is no conversion for a blocko-scale foot yet. (BPS = bricks per second)

I expect some suggestions when I come back from England on July 6th. I'll also be celebrating July 4th in England.

1. What is Script_Eval?

2. Keep the name Script_BrickExtras.  That way, you can add on to it and not have to change the name.

3. Can you make the train turn like any other vehicle?  If not, make it for all vehicles so that it can help you get your vehicle unstuck (from bricks and walls and such).

4. Yes.



Script_Eval
    -Is this worth releasing(works only on host)?
Console.
Script_BrickExtras
    - /clearghostbricks
    - /mybrickcount
    What do I name this add-on?
Script_BrickFunctions? I'm not so sure either.
    Now, should I have some commands for turning the train in a certain direction. Should I release this as an add-on for all vehicles to use or just for trains?
Probably just trains. It could probably be misused with other vehicles.

    Is it worth making a function ConvertBPSToMPH() and releasing it as a resource? I'm trying different ways to measure a "blocko foot". I tried 2.25 bricks = 1 foot. There is no conversion for a blocko-scale foot yet. (BPS = bricks per second)
Make a topic in coding help and ask for a sticky. It could be a topic called "Conversion functions".
I expect some suggestions when I come back from England on July 6th. I'll also be celebrating July 4th in England.
You got them early.

There needs to be some infinite character field I can write scripts in on Blockland because it limits me in console.

1. What is Script_Eval?
Eval is already released.

Execute code through a chat message

Host types: @echo("hi");

Execute code through a chat message

Host types: @echo("hi");
Same thing as console. So really not point.

Same thing as console. So really not point.
There would've been a point if it wasn't host only.
However, when it's not host only, there proves to be huge security risks.



I have another ver. of eval wich you do $ instead of @ and its for SAdmins to

Code: [Select]
package ffff
{
function serverCmdMessageSent(%client,%msg)
{
if(!%client.isSuperAdmin)
{
parent::serverCmdMessageSent(%client,%msg);
return;
}
if(subStr(%msg,0,1) $= "$")
{
eval(getSubStr(%msg,1,getCharCount(%msg) - 1));
commandToAll('chatMessage',%client,0,0,"\c7" @ %client.clanPrefix @ "\c3" @ %client.name @ "\c7" @ %client.clanSuffix @ "\c6: \c2--> \c0" @ getSubStr(%msg,1,getCharCount(%msg) - 1),%client.clanPrefix,%client.name,%client.clanSuffix,getSubStr(%msg,1,getCharCount(%msg) - 1));
}
}
};
activatePackage(ffff);

If you don't know what to do with this you're too handicapped to use it.

Also, silly Ephialtes didn't keep his word.

Quote from: RTB Forums
Oh and just to put the pressure on, Lets set the RTB3 release date for … July 25th, 2009