Author Topic: Popping the Colorset Gui.  (Read 644 times)

Hey guys, I need to figure out how to pop the click able colorset Gui for my new Output Event ifBrickColor. Could you please help me out? And, when I use the click able Gui, will I need a special function to make it choose the color? I don't work much with Gui's, Making them gives me headaches. :I

Thank you for any help in advance.

Read this

Have one of the arguments as "paintColor 0" for the color selector like in the brick->setColor event.

registerOutputEvent(fxDTSBrick, ifBrickColor, "paintColor 0");


If this is for variables, which I am assuming it is. There is already a color variable in the new v5 variables, which is planned to be released when RTB v3 will be released.

If this is for variables, which I am assuming it is. There is already a color variable in the new v5 variables, which is planned to be released when RTB v3 will be released.

Oh. :( You sure?

In any case, locking.
« Last Edit: June 26, 2009, 04:48:43 PM by gamefandan »