Poll

Ammo mod?

yes
no

Author Topic: Ammo mod?  (Read 2102 times)

That is a good thing in a way. Like in the zombie mod, there should be crate bricks for reloading, not just an unlimited feed of ammo.
That was partialy my suggestion in a way. The ammo system off Rotco's was good until it busted.

The zombie mod is one of those things that looks good on paper but doesn't work out well. Hard to hold out a blockland zombie hoard that when damaged, your screen starts turning red from the damage and while you try looking for ammo or saving an incap player. Add also the fact that blockland players have collision...

The zombie mod is one of those things that looks good on paper but doesn't work out well. Hard to hold out a blockland zombie hoard that when damaged, your screen starts turning red from the damage and while you try looking for ammo or saving an incap player. Add also the fact that blockland players have collision...
You make a good zombie fort, then all of the zombies come in and it is impossible to get rid of them. When you kill one, it respawns and comes back. The whole zombie system needed a redo.

Zombies need to be very slow.

Zombies need to be very slow.
cant you just use zombie slows?

Zombies really needs a remake or something.

What I'd like for other servers is something like this:
- Limited ammo weapons as a separately enabled mod, including ammo events
- Ammo Crates and Health Lockers in a separately enabled JVS brick pack (requiring the ammo mod for the Crate)

The zombies dont work with TDM.


 :cookie:

good idea could make adons 4 it