Author Topic: Grill Plate - Done Right  (Read 2870 times)

tom, do you feel like working together with me to make a new blb pack?

i've got a handful of ideas

Tom

tom, do you feel like working together with me to make a new blb pack?

i've got a handful of ideas
I'm kinda busy with SurvivalRP, but I could always use ideas.

I just about finished a stud brick, which is basically the stud but in 3d plate form.  I would port Zor's version, but I can't find it.

« Last Edit: June 30, 2009, 01:22:26 PM by Azimuth »


Very nice. Good for 'technology' builds, I guess.

I would like to see that 8x8 grille at some point, it'd be very useful.

I also just made my first BLB:
:D

EDIT: Your grill is cool :D
Make it without the areas with studs - just the sloped road brick, perhaps.

hell yeah slanted roads!

OK forget I didn't.

This is what I have.  The side quads aren't appearing.
Code: [Select]
1 1 1
SPECIAL

b

//COLLISION

1



0 0 0

1 1 1
COVERAGE: //TBNESW

1 : 1

0 : 1

0 : 99

0 : 99

0 : 99

0 : 99
----------------top quads:
1

TEX:SIDE

POSITION:

-0.25 -0.25 0.5

-0.25 0.25 0.5

0.25 0.25 0.5

0.25 -0.25 0.5

UV COORDS:

0.015 0.985

0.015 0.015

0.985 0.015

0.985 0.985

NORMALS:

0 0 1

0 0 1

0 0 1

0 0 1
----------------bottom quads:
4


TEX:BOTTOMEDGE

POSITION:

-0.5 -0.5 -0.5

0.5 -0.5 -0.5

0.0 0 -0.5

-0.0 0 -0.5

UV COORDS:

0.2 0

0.7 0

0.7 0.5

0.2 0.5

NORMALS:

0 0 -1

0 0 -1

0 0 -1

0 0 -1



TEX:BOTTOMEDGE

POSITION:

-0.0 0 -0.5

0.0 0 -0.5

0.5 0.5 -0.5

-0.5 0.5 -0.5

UV COORDS:

0.2 0.5

0.7 0.5

0.7 0

0.2 0

NORMALS:

0 0 -1

0 0 -1

0 0 -1

0 0 -1



TEX:BOTTOMEDGE

POSITION:

-0.0 0 -0.5

-0.0 0 -0.5

-0.5 0.5 -0.5

-0.5 -0.5 -0.5

UV COORDS:

0.2 0.5

0.7 0.5

0.7 0

0.2 0

NORMALS:

0 0 -1

0 0 -1

0 0 -1

0 0 -1



TEX:BOTTOMEDGE

POSITION:

0.5 -0.5 -0.5

0.5 0.5 -0.5

0.0 0 -0.5

0.0 0 -0.5

UV COORDS:

0.2 0

0.7 0

0.7 0.5

0.2 0.5

NORMALS:

0 0 -1

0 0 -1

0 0 -1

0 0 -1

----------------north quads:
1

TEX:SIDE

POSITION:

-0.25 0.25 0.5
-0.5 0.5 -0.5
0.5 0.5 -0.5
0.25 0.25 0.5

UV COORDS:

0.8 0.2

0.8 0.8

0.2 0.8

0.2 0.2

NORMALS:

0 1 0.75

0 1 0.75

0 1 0.75

0 1 0.75
----------------east quads:
1

TEX:SIDE

POSITION:

0.25 0.25 0.5
0.5 -0.5 -0.5
0.5 0.5 -0.5
-0.25 0.25 0.5

UV COORDS:

0.8 0.2

0.8 0.8

0.2 0.8

0.2 0.2

NORMALS:

1 0 0.75

1 0 0.75

1 0 0.75

1 0 0.75
----------------south quads:
1

TEX:SIDE

POSITION:

0.25 -0.25 0.5
0.5 -0.5 -0.5
-0.5 -0.5 -0.5
-0.25 -0.25 0.5

UV COORDS:

0.8 0.2

0.8 0.8

0.2 0.8

0.2 0.2

NORMALS:

0 -1 0.75

0 -1 0.75

0 -1 0.75

0 -1 0.75
----------------west quads:
1

TEX:SIDE

POSITION:

-0.25 -0.25 0.5
-0.5 0.5 -0.5
-0.5 -0.5 -0.5
0.25 -0.25 0.5

UV COORDS:

0.8 0.2

0.8 0.8

0.2 0.8

0.2 0.2

NORMALS:

-1 0 0.75

-1 0 0.75

-1 0 0.75

-1 0 0.75
----------------omni quads:
0
« Last Edit: June 30, 2009, 01:28:46 PM by Azimuth »

You should place the side quads under "omni quads", that way they don't get hidden by other bricks next to them. The normals also seem kind of weird - they should be unit vectors, length 1, "0 1 0.75" is invalid.

Tom

Corners are done:


Isn't it fun to make blbs :D

I should play around with them.

Yeah, we need more cool bricks like this ^^

You should place the side quads under "omni quads", that way they don't get hidden by other bricks next to them. The normals also seem kind of weird - they should be unit vectors, length 1, "0 1 0.75" is invalid.
What would be valid?

This is an example of the quad that is not appearing.

TEX:SIDE
POSITION:
-0.25 -0.25 0.5
-0.5 0.5 -0.5
-0.5 -0.5 -0.5
0.25 -0.25 0.5
UV COORDS:
0.8 0.2
0.8 0.8
0.2 0.8
0.2 0.2
NORMALS:
-1 0 0.75
-1 0 0.75
-1 0 0.75
-1 0 0.75


It's under omni quads.