Author Topic: Cant We All Just Get Along?  (Read 3983 times)

Fuel for the fire:

The web backend of roblox is very impressive but the in-game experience is complete stuff.  It boggles my mind how bad it is.  Moving around is completely broken - it's jerky, there's no interpolation, you penetrate walls when you run into them, you penetrate the floor when you jump, there is no client side prediction of collision.  Shooting is a complete joke - I have literally never seen a shooting mechanic that is worse.  The camera goes through walls, gets stuck, jerks around.  You can die mysteriously when walking down stairs or jumping into the ceiling.  Every build is floating so you often are flung off of the world and fall forever.  The character animation and gui look like what you would make in 5 minutes to debug something.  With 1000 blocks loaded, i get ~50 fps on my super computer - in Blockland I get like 950+.  The whole thing is like a student project that has gone out of control.  

Roblox only thrives because it aggressively markets to children who have never played a real game before and thus do not realize how broken everything is.  Some of those children happen to be the rare combination of mentally ill and rich, so they pay the $300.  Anyone who has played quake, tribes, battlefield*, TF2, HL2, or any real game on the pc simply cannot tolerate how bad roblox is.

Roblox is a financially successful community site and I respect it for that, but it is simply not in the same league as Blockland in terms of gameplay.  


The great Badspot has spoken! Actually yes, Roblox get more people because they put an ad everywhere, and dedicated to little children.

Fuel for the fire:

The web backend of roblox is very impressive but the in-game experience is complete stuff.  It boggles my mind how bad it is.  Moving around is completely broken - it's jerky, there's no interpolation, you penetrate walls when you run into them, you penetrate the floor when you jump, there is no client side prediction of collision.  Shooting is a complete joke - I have literally never seen a shooting mechanic that is worse.  The camera goes through walls, gets stuck, jerks around.  You can die mysteriously when walking down stairs or jumping into the ceiling.  Every build is floating so you often are flung off of the world and fall forever.  The character animation and gui look like what you would make in 5 minutes to debug something.  With 1000 blocks loaded, i get ~50 fps on my super computer - in Blockland I get like 950+.  The whole thing is like a student project that has gone out of control.  

Roblox only thrives because it aggressively markets to children who have never played a real game before and thus do not realize how broken everything is.  Some of those children happen to be the rare combination of mentally ill and rich, so they pay the $300.  Anyone who has played quake, tribes, battlefield*, TF2, HL2, or any real game on the pc simply cannot tolerate how bad roblox is.

Roblox is a financially successful community site and I respect it for that, but it is simply not in the same league as Blockland in terms of gameplay.  



I feel the heat.

Badspot pretty much explained Roblox perfectly.

-snip-
$300 dollars for a lifetime? You can afford a console for it and it will still be worth it.

Fuel for the fire:

The web backend of roblox is very impressive but the in-game experience is complete stuff.  It boggles my mind how bad it is.  Moving around is completely broken - it's jerky, there's no interpolation, you penetrate walls when you run into them, you penetrate the floor when you jump, there is no client side prediction of collision.  Shooting is a complete joke - I have literally never seen a shooting mechanic that is worse.  The camera goes through walls, gets stuck, jerks around.  You can die mysteriously when walking down stairs or jumping into the ceiling.  Every build is floating so you often are flung off of the world and fall forever.  The character animation and gui look like what you would make in 5 minutes to debug something.  With 1000 blocks loaded, i get ~50 fps on my super computer - in Blockland I get like 950+.  The whole thing is like a student project that has gone out of control.  

Roblox only thrives because it aggressively markets to children who have never played a real game before and thus do not realize how broken everything is.  Some of those children happen to be the rare combination of mentally ill and rich, so they pay the $300.  Anyone who has played quake, tribes, battlefield*, TF2, HL2, or any real game on the pc simply cannot tolerate how bad roblox is.

Roblox is a financially successful community site and I respect it for that, but it is simply not in the same league as Blockland in terms of gameplay.  


Exactly, they need to work more on it.

Badspot

  • Administrator
Exactly, they need to work more on it.
Not really, they're doing just fine.  Quality is not necessary for success. 

Not really, they're doing just fine.  Quality is not necessary for success. 
i agree, but technically it is required for good reviews and a good internet reputation.

I'd like to see someone review both Roblox and Blockland. Anyone want to e-mail IGN?

Quality is not necessary for success. 

Famous quote time :D

Roblox is 1 game, Blockland is another. Honestly, people act like there is some kind of war going on between the games. THERE ISN'T

Well at least we know one thing Badspot spent his money on: a super computer.

Well at least we know one thing Badspot spent his money on: a super computer.
those $20 bills must have really piled up.

those $20 bills must have really piled up.
Firstly, he has a job you know, and secondly, he only gets seven to nine dollars from each sale.

i wanna kno what badspot is up to. i thought he was involved with garage games, but doing what?
I think hes on a team making some game, maybe supertribes

i wanna kno what badspot is up to. i thought he was involved with garage games, but doing what?
I think hes on a team making some game, maybe supertribes
Block Tribes.

Bluke Nukem Forever.