Author Topic: Azimuth's Dedicated TwoGuns server  (Read 5082 times)

Bump, Let's all join his server right now and have a big Blocko Party!

im going to port blockheads later

Yes, port them, but they'll be too big.  THe player models are small.

I'll just rescale them.

Also, to any modelers, I need the following:

A rotating red plus sign
Recolourable player model
An oversized ammo clip
A flamethrower
TDM Map
Tear Gas Launcher

Yeah, I stuck the ruger model in BL onceand it was tiny.

The Tear Gas launcher is in the mission editor.

F11-F4-shapes-weapons.

How do you make maps for this game? I tried making my own .difs and all of them don't work.


Health pickups would be nice. I'd remove the 20x ammo thing, weapons should be a choice and frequently swapped or thrown away. (Perhaps reduce the power of e.g. the M4, Uzis, Rayguns so they aren't just the absolute best weapons)

Recolourable player model
Setskinname. Put some more textures in base/data/shapes and use %player.setSkinName("team1") or something. (Replace ".blank" with ".team1") doesn't seem to work

Hats vs No Hats? Or copy Guy.dts + textures to a new folder and change them.

Also, player.setCloaked(1) works to make them mostly invisible on a dark background :cookieMonster: (enemies still see you)
« Last Edit: July 09, 2009, 01:17:46 PM by Space Guy »

I dont need Two Guns, only 1. Thank you.

Health pickups would be nice. I'd remove the 20x ammo thing, weapons should be a choice and frequently swapped or thrown away. (Perhaps reduce the power of e.g. the M4, Uzis, Rayguns so they aren't just the absolute best weapons)
Setskinname. Put some more textures in base/data/shapes and use %player.setSkinName("team1") or something. (Replace ".blank" with ".team1") doesn't seem to work

Hats vs No Hats? Or copy Guy.dts + textures to a new folder and change them.

Also, player.setCloaked(1) works to make them mostly invisible on a dark background :cookieMonster: (enemies still see you)
Actually i use more guns than automatics, and the powerful weapon its not automatic, i was thinking on a recolourable model, yes, health pickups would be cool, and its fun to swap weapons after a while, it remembers me MI. Madness Interactive.


You need to make more maps :o

Make one called Airport, like in the video Badspot made on his site. If I knew how to make for TwoGuns I would give it a shot.
« Last Edit: July 09, 2009, 03:12:38 PM by NickTheSushi »

The problem is that nobody knows, someone needs to get into 2Guns modeling and it will make everyone else be able to.

The problem is that nobody knows, someone needs to get into 2Guns modeling and it will make everyone else be able to.
True dat.

The problem is that nobody knows, someone needs to get into 2Guns modeling and it will make everyone else be able to.
No we all know how you dolt the Map2difs are incompatible with this version of tge we would have to look for an older version.