I host a DM for which I wrote scripts to handle evreything I would do myself so that it can be dedicated, except for one thing.
When people are in the DM while I am not there, all items are owned by me, and even with include all player's bricks, They still cannot pick them up. Also, when I am not there, people cannot blow up bricks.
These problems occur in every DM, not just mine, so it is not a bug with add-ons I have.
I turned on "Include all player's bricks" as well as the brick ownership timeout thing.
Neither have helped.
If anybody has any suggestions for me about this, please, lemme hear 'em.
Here is (roughly) my Minigame setup:
brickDamage= 1;
brickRespawnTime= 10000;
class=miniGameSO;
colorIdx= 0;
EnableBuilding= 0;
EnablePainting= 0;
enableWand= 0;
fallingDamage= 1;
inviteOnly= 0;
numMembers=1;
playerDataBlock= PlayerBobAndRobDM;
PlayersUseOwnBricks= 0;
Points_BreakBrick= 0;
Points_Die= -1;
Points_KillPlayer= 2;
Points_KillSelf= -1;
Points_PlantBrick= 0;
respawnTime= 0;
SelfDamage=1;
StartEquip0= 0;
StartEquip1= 0;
StartEquip2= 0;
StartEquip3= 0;
StartEquip4= 0;
StartEquipSpecial[0]= nametoid(mac10Item);
StartEquipSpecial[1]= nametoid(shotgunItem);
StartEquipSpecial[2]= nametoid(deagleItem);
StartEquipSpecial[3]= nametoid(altRifleItem);
StartEquipSpecial[4]= nametoid(FlakItem);
StartEquipSpecial[5]= nametoid(TimeBombItem);
StartEquipSpecial[6]= nametoid(TimeBombDefuserItem);
StartEquipSpecial[7]= nametoid(hegrenadeItem);
title = "Foo";
useAllPlayersBricks= 1;
useSpawnBricks= 1;
VehicleDamage= 1;
vehicleReSpawnTime= 5000;
weaponDamage= 1;
Note:
StartEquipSpecial[ x ] is there because I have a special script to handle giving people items when they have more than 5 slots.
Thanks in advance.