i lold.
You don't deserve to.
if you have variables... >=Donplayertouch>self>ifplayerID[not equal][0]onvariabletrue>self>firerelayonrelay>self>ifplayerID[notqual][0]onvariabletrue>player>setvelocity[0][0][200]or without variables :oonplayertouch>player>addvelocity/setvelocity[0][0][ammount]
That variable nonsense is completely unnecessary for this.
OnActivate | Player | AddVelocity | [ 200 ]
Just use addVelocity, or setVelocity as the output event. The third box is the Y Z axis. So adding a 50 there, would cause you to fly up at 50 units of power. For example:onPlayerTouch>Player>setVelocity>[ ][ ][50]
There,its fixed the X axis is horiziontly,the Y axis is forward backward, the Z axis is up and down ;)