These two builds are for an app for [NG]The ship has more events and is more recent.

It has a working ramp...

A hangar....

A Generator...

And cannons.

The ship is highly evented. All entrances require "keys", which is a variable that only certain ID's can get. There are teleports to the guns that only people with "keys" can use.
The hangar has and interesting (and accidental!) way of putting you back in the spawn room. When a vehicle hits the door, it's respawned, and the driver is tele'd inside the ship. If the player doesn't have "keys", then they are promptly ejected. I also made a TDM version with two ships that works similarly.
One time a few years ago, I stayed at a hotel somewhere or other. It was a pretty cool hotel, with an indoor garden and pool. The strangest part of the hotel was that it had a center that was empty space, all the way up...
I loved it, so I recreated it in Blockland (minus the cool outside).
The hotel was made a while back and I recently fixed it up (i.e replaced missing bricks/doors and updated colors). It looks ugly on the outside (too boxy!), but the inside is filled with cool, evented art.
Here's the ugly outside:

Here's the reception area:

Here's the pool:

Here's the spa:

Here's the bar, next to the fountain:

Here's a regular room:

Here's the first half of a suite:

And here's the second half of the suite:

Event list:
Elevator
Drinks (at the bar)
Kitchen (stove, sink, fridge)
Breakfast table (toast, bacon, eggs, hot water)
Lights (in every room)
Personally, I like the ship better, I posted the hotel because one judge complained about the ship having too many ramps. The hotel is mainly inside art, not outside...
Feel free to rate x/10, but please explain why you give that rating.