Author Topic: Can Someone Help Me Recolor this Model?  (Read 966 times)

I need an all-black zombie dog for my RPG. Darkstar has sent me the .blend file so I could do it myself.

However, I am just starting to work with Blender and have no clue how to make it all-black instead of color changing, and then export the model. Can someone do this for me or tell me how to do this?

You should leave it as color-changing, that way it can be used for other things in future if you decide so.

Use %obj.setNodeColor("ALL","0.2 0.2 0.2 1"); to make it a very dark colour when you spawn it. 0 0 0 1 is pure black but looks bad since that makes every side from every angle appear pure black rather than with any shading.

Is that for the console or in the script?


And where would I put that in the script? (In what part?)
And in what script, Zombie_Dog or Player_Dog? Or both?

And where would I put that in the script? (In what part?)
And in what script, Zombie_Dog or Player_Dog? Or both?

I think it's already in the script somewhere, you just need to change the values. Could be wrong though. Dunno which file though.

Here, can ya take a look.

For a zombie type, try changing the skinColor field in the datablock.

<3

Thanks Space Guy, I was thinking of that. I didn't want to do something wrong though.

Try anything - if something goes wrong, just change it back. It can't do anything you can't revert just as easily.

Replacing whatever it was before with  "0.2 0.2 0.2 1" did not work.

Man, this would be so much easier if Darkstar could just make another version.

Please, somebody help me.

If you had posted the questions you had been messaging me with in this topic you would have been able to get answers from more than one person. The solution I gave you will work, but you will need to figure out how to do it.

Assign a material called Black to the dog. Then in the zip make sure you include a PNG called Black.

Then it won't work as a playertype correctly as he wants it.