That is why I am not remaking it using that method for v12.
Unfortunately, a datablock option to do this sort of thing does not currently exist and "maxYawSpeed" doesn't work at all for stopping turning.
Using the existing game I can make it place the camera to your side... (like the Survivor player) but it won't face you so you get an obscure view twenty studs to your side where you cannot see yourself at all.