Author Topic: BlockORaceway. WIP  (Read 2686 times)



I figured out a way to convert a static mesh to a interior.
But its glitchey as forget.
http://img32.imageshack.us/img32/9161/testingw.png

So, i think im going to redo this.

Tom

Maybe just spawn the static shape?

Maybe just spawn the static shape?
What would that accomplish?

Use the constructor loop thing for banked curves, it's possible.

What am I looking at, is it a DTS or DIF (First image).

What am I looking at, is it a DTS or DIF (First image).
It's a dts. He showed us in Sketchup earlier.

Tom

If the collision isn't buggy with a DTS, you should use it (TSStatic would probably be best). Interiors are only really supposed to be used on something that needs an interior/exterior collision.

If the collision isn't buggy with a DTS, you should use it (TSStatic would probably be best). Interiors are only really supposed to be used on something that needs an interior/exterior collision.
Here is my problem.

I modeled the track in sketch up, brought it over to milkshape. Then exported it as a dts.

Brought it into the map as a staticshape.
Problem is, vehicles can't collide with it. If they could, i could work around the building issues.

Tom

I thought milkshape could export dif.


Just do it in Constructor. It's easy.  Probably easier than milkshape for banked curves and such.

Just do it in Constructor. It's easy.  Probably easier than milkshape for banked curves and such.
Heavens, no it's not.

I'll show you a quick map with banked curves.  It's REALLY easy.