Author Topic: How do you make props?  (Read 793 times)

What do you do once you model your prop? I mean, how do you get the model into a brick?

Oh, and by the way, I suck ass at modeling. I try to make a standard handgun and I end up with a jagged pile of random lines and shapes everywhere.

Don't.

Make a BLB instead. It's much better supported and much less laggy.



since racer is not going to release his WW2 weapons and prop brick, i am going to attempt to make something LIKE them. but i don't know how to use blender yet . but im going to download it tomorrow and see what i can do. and the ONLY reason im going to use blender is because tis free. and i don't want to pay 100 bucks for google sketchup. if i were to spend 100 bucks on anything it would be to fix my xbox

Racers Tank Trap prop is bleh, props are really only meant for like 1x1s and flats, because his prop has 4x4 cube collision but it only takes u a small area in the cube, it would work better as a blb.

Stay on topic, ppl.

Don't.

Make a BLB instead. It's much better supported and much less laggy.
How did the props even work? It seemed like you auto downloaded their collision or whatever.

Fine, I'll ask a different way for some more useful feedback;

How did Packer make his props?

Racers Tank Trap prop is bleh, props are really only meant for like 1x1s and flats, because his prop has 4x4 cube collision but it only takes u a small area in the cube, it would work better as a blb.
true. but it still could be useful. and it works

How did the props even work? It seemed like you auto downloaded their collision or whatever.
Static shapes. It put a static shape (non-colliding) inside an invisible but colliding + raycasting normal brick. All the lag of a v0002 brick with none of the utility in scaling or moving.

It's similar to a JVS Content brick when used for animating, but the content bricks have much better organised events and are easier to make function. Animation only worked on about three of the twenty or so kinds of props released.

Static shapes. It put a static shape (non-colliding) inside an invisible but colliding + raycasting normal brick. All the lag of a v0002 brick with none of the utility in scaling or moving.

It's similar to a JVS Content brick when used for animating, but the content bricks have much better organised events and are easier to make function. Animation only worked on about three of the twenty or so kinds of props released.

Space guy sure does hate props.

Space guy sure does hate props.
cause they suck
true. but it still could be useful. and it works
It doesnt work, it has the same collision as a 4x4 cube brick.