Author Topic: Support_Jeep & skis  (Read 1301 times)

Look at the Covered Wagon. The Horses are just part of the model with invisible, small tires below each and a looped script to animate them if the vehicle is moving.
I know that, that's what the sled has.  The problem is not creating a vehicle. It's creating a vehicle that acts like a sled but is powered.

Tom

I know that, that's what the sled has.  The problem is not creating a vehicle. It's creating a vehicle that acts like a sled but is powered.
Uhmm, doesn't any wheeled vehicle roll down slopes without power?

Uhmm, doesn't any wheeled vehicle roll down slopes without power?

Not necessarily if they have all certain friction values set up (see jeep)

Plus he's trying to make the sleigh powered, but slippery, or something. I can't follow anymore, I gave him a pretty big hint on how to do that.

Edit: see quote link for slippery stuff too

You'd also want to use setWheelPowered(wheelNumber,isPowered) and setWheelSteering(wheelNumber,steerAngle). You can find examples of these in the Tank script.

I gave him a pretty big hint on how to do that.
And i edited a post asking if I could offset wheels.

If I had three dogs, then I would have to make another shape of dog (that's extended from the joint) for the leader because the rotation would be messed up.  Look:
          /
        o     /
==>   /  o
       o

The arrow is the sled, the "o"'s are the joints, and the "/"'s are the dogs.  see how the rotation would be messed up?  You would need something like this:
           / /
         o /
==>  o  /
         o

That would make extra datablocks for the extra dog shape.  Is there a way to offset a mounted wheel?