Author Topic: Making a new special ramp: single corner ramp  (Read 605 times)

Hi guys,

I want to create a new special brick: the single corner ramp.
It's just the corner ramp, but only the corner part of it:


so it's going to be a 1x1.

As I have no experience with creating corner bricks, I need some help.

My script so far (will edit this one everytime I get something new):

Code: [Select]
1 1 3
SPECIAL

X
X
d


That is all I have so far (not much :P)

Do I have to use a dts file for this ramp?

Greetings,

Chilmans

Bricks are stored in .blb format, they dont need a dts.

Bricks are stored in .blb format, they dont need a dts.
They do for the collision mesh.

They do for the collision mesh.
so I have to use a dts?

And how to make the collision in blender?
Is it just the corner parented with the empty col and parent them with the empty shape?
« Last Edit: July 18, 2009, 09:06:34 AM by chilmans »

You don't have to use a collision mesh, but if you want people to be able to walk up the ramp like you can do with normal ramps then you do.

For the Inverted Corner Ramp Bricks I didn't use a collision mesh since they'd be in inside corners which are pretty much inaccessibly anyway.

You don't have to use a collision mesh, but if you want people to be able to walk up the ramp like you can do with normal ramps then you do.
For the Inverted Corner Ramp Bricks I didn't use a collision mesh since they'd be in inside corners which are pretty much inaccessibly anyway.
Thanks, I will us a collision then. But I still need some help with the script (the single_corner_ramp.blb)

You can copy the bit for the two ramp faces straight out of the file, but you'll have to do some editing for the rest.

You can copy the bit for the two ramp faces straight out of the file, but you'll have to do some editing for the rest.
Unfortunately, I have no idea what those quads are D:

All I know is that the "TEX:" means what texture is

Really need help with that