Author Topic: The Kurn. Canceled! Need a new scripter!  (Read 4311 times)

It would be cool if only zombies could ride it. Unless you already had that planned.

zombies can ride any vehicle.  and drive too.

There wouldn't be a point. The Kurn is it's own zombie, it finds players on its own.
There is a vehicle version, a zombie, and playertype.
EDIT: If you jump on the Kurn zombie you control it, it may be a bug but it's FREAKING AWESOME.  :cookieMonster:
« Last Edit: July 30, 2009, 03:43:15 AM by Hydralisk »

Make a mountable and non-mountable zombie.

You can have like three non-mountable and one mountable one in an area.

Then someone will be like: YES! I will have a great new mount! (Jumps on non-mountable) (Kurn kills the player)

Hah yes that would be funny. But the vehicle is somewhat only usable from the zombie.
It would get very complicated, ask heedicalking.

Can you give us a percentage of doneage?


But the vehicle is somewhat only usable from the zombie.
Do explain.

Since you can ride the zombie and control it's movements, the playertype works somewhat the same.
Well, pretty much the scripts are combined  into one .zip so it's like the slug, without the map part.

Bump because I'm not Hydralisk.


Meant to do it on my other account. :o

Meant to do it on my other account. :o

Inb4altban.

Nice Munster, though. Just make sure the player is unmountable.

Inb4altban.

Nice Munster, though. Just make sure the player is unmountable.
Why, does it cause errors?

Why, does it cause errors?
If you're being chased by something the obvious solution should not be to hop on its back like it is with a tank.