Author Topic: muzzlePoint on melee weapons  (Read 780 times)




To get a better understanding of Melee weapons, I will tell you this. Melee weapons are really guns. Guns withs a short lasting projectile. Making your muzzlepoint higher up on the melee weapon does not make it work better. I prefer keeping it around the middle since that is where the player's body area is.

Um, aren't melee projectiles fired from the eye?

Um, aren't melee projectiles fired from the eye?
I played around with it and it seemed as if they fired from the muzzle.

Code: (Console) [Select]
swordImage.projectile = gunProjectile;... makes the bullets come out of your head.

Code: (Weapon_Sword) [Select]
datablock ShapeBaseImageData(swordImage)
{
   ...
   //melee particles shoot from eye node for consistancy
   melee = true;
   ...
};

Melee weapons shoot from the head.


(that in the middle is a bullet leaving the head)


(using an adjusted Radio Wave with a longer particle life)
« Last Edit: July 21, 2009, 06:48:29 AM by Space Guy »

The muzzlePoint on the weapon is still a preferably good thing to keep.