Author Topic: Map_BrickHouse WIP  (Read 9233 times)

This looks great. Don't give it up D:

I've already sung "Never Gonna Give You Up" to my .map file a few times.  Also, there will be a pretty sweet update soon.  More shadows, and some nice lighting.

Well, I've hit a milestone!  I can't even compile with Torque Constructor!  It crashes if I try to!

Usually when it does that it's because some odd forgeted sphere or cylinder has too many faces :o or you have a box that is -size

Map2dif says over 6000 surfaces.

Map2dif says over 6000 surfaces.
Try using map2dif_plus, it works for me.

I'm not saying I can't compile it.  I'm just saying that the normal torque constructor compiler won't.  That isn't an issue.

woops, try doing what GSF did. Try separating build in half and then putting them together in f11.

woops, try doing what GSF did. Try separating build in half and then putting them together in f11.
That makes it look terrible, you guys, this is NOT AN ISSUE.