$vCrashSpeed = 5;
package crash
{
function VehicleData::onImpact(%this,%obj)
{
echo(%bla);
//Parent::onImpact(%this,%obj);
%vel1 = getWord(%obj.getVelocity(), 0);
%vel2 = getWord(%obj.getVelocity(), 1);
%vel3 = getWord(%obj.getVelocity(), 2);
if(%vel1 >= $vCrashSpeed || %vel2 >= $vCrashSpeed || %vel3 >= $vCrashSpeed)
{
%obj.damage(lastDrivingClient.player,%obj.getWorldBoxCenter(),%obj.getDataBlock().maxDamage);
}
}
};
activatepackage(crash);
How I did it.