Author Topic: Sticky bomb laucher.  (Read 2877 times)

I have a set of basic melee weapons pretty much finished for release. One thing is that they're all very similar apart from sounds and looks and very underpowered compared to existing weapons. (They're a three-hit kill, like the Sword, but swing much slower)

« Last Edit: July 31, 2009, 01:09:22 PM by Flying Ace »

Yes. Racer gave me his models for some things and I've been scripting them to be better.

Why cant we have a sticky nade gun that doesnt stick to moving things, just walls and bricks... I dunno, maybe just a start...

I remember Racer had a working one in his TF2 pack.

Yeah but i heard Space guys Working on it.

As Before.

Anyway. This Still should be Moved.

them to be better.
To be better they have to be stronger. :cookieMonster:

My Fave tf2 player type is the demoman KABOOM!!!!!!!!!!!!

My Fave tf2 player type is the demoman KABOOM!!!!!!!!!!!!

COMBINES YOU KILLED WIFE?!?

Guys if it isn't possible how did Chao do his Bomb Arrow? It's the exact same thing. After you fire the arrow it sticks into a surface and explodes a sort time after.

Guys if it isn't possible how did Chao do his Bomb Arrow? It's the exact same thing. After you fire the arrow it sticks into a surface and explodes a sort time after.
yes but they want to control when it explodes not in some random time and i think that also had a couple of console spam.

yes but they want to control when it explodes not in some random time and i think that also had a couple of console spam.
I dunno who exactly did it (think it was Amande) but there's a variation of the Incenderary Shiruken that you can throw a few, then detonate seperately. Make it sticky bombs instead?

If you put changed the script in the faecpwner a bit to make it sticky, and longer detonating time, then... Awsomeness!