Author Topic: AmadeZombies Public Beta (rev5)  (Read 15351 times)

    Current Version: Revision 5
    Mediafire
    Rapidshare (please try the MediaFire link first)
    Things that need to be tested in the current version:
    • Player Versus Player On/Off (including compatability with TDM)
    Updates from last version:
    • New GUI (thanks to AGlassOfMilk) You can use the escape button to close it
    • GUI now opens with a button that will be greyed out if the server is not running rev5 or more recent of zombies, instead of with the Create Minigame GUI
    • A ton of new features I don't really feel like listing, including the ability to toggle whether or not non-zombified players can hurt each other - Just check the GUI
    Known bugs:
    • The Tank special does not appear to be working right now, but it needs to be redone anyway.
    • You cannot use the normal Minigame Window while the Zombie minigame window is open
    • The Survivor win time thingy will only work if after you reset the minigame once (an automatic reset will do)
    • The grouping function may cause zombies to behave very strangely, I'm not sure how to fix this
    • It is possible for more than one win countdown and therefore automatic reset to happen, although this is unlikely and not a huge bug

    If you have Rotondo's zombie mod you need to remove it from your add-ons folder, either by deleting it or moving it somewhere else, as this will cause huge issues on the server and you will not be able to access the zombie minigame window.

    Some features:
    • Avatar randomization
    • 4 classes of zombie: normal, boomer, hunter, and tank
    • Each class except for normal has a unique special attack
      • Boomer: Explosion that damages players and attracts nearby zombies
      • Hunter: A very fast lunge forward
      • Tank: None right now, but seriously, it's huge and has 500 health
    • No respawn mode in which dead players watch the minigame until all other players die
    • Infection mode in which dead players become zombies
    • Zombies can break bricks
    • Zombies can crouch, swim, dodge, and jump if their target is above them
    • Working CI images
    • A 4x4 vehicle spawn brick

    Controls for zombified players:
    • Primary fire button to attack bricks
    • Jet button to use special attack
    • Run into other players to attack them

    Suggestions, comments, and, of course, bug reports are welcome. Please check if a feature/bug actually exists before posting about said feature/bug.[/list]
    « Last Edit: August 05, 2009, 03:59:41 AM by Amade »

    So, it's pretty much the same thing.
    Does it fix the bug where the zombies need to be hit by a projectile to attack?
    Either way, looks like you put good effort into this, you should try making a Spitter. ;)


    Left click to attack bricks! I smell Kurn updates as well.

    I've been testing this since he first started the project. :'(
    God I wish I was home.

    Zombies are only attacking when hit :( Though I really do like it, simple features can make the best scenario's.

    My suggestions are, explanation of how to actually use this add-on, I worked most of it out but some times I rather just have an image or explanation of what each feature does. Better skin colours, the skin colour you choose was really bland.

    Personal suggestion, a "VIP" mode, all it means is the Zombie's will target a specific person. It'd be great for defence gamemodes.

    That's about all I can think of at the moment.

    One last thing, I might make a tank player model, though it wouldn't be as flexible as the blockhead.
    « Last Edit: July 30, 2009, 09:44:19 AM by Packer »

    You might be able to do something where the boomers actually vomit on players to blind them. You might be able to add a screen affect or something. I'm not sure what the white-out uses, but you could probably use a for loop set the alpha color of the white out HUD and the RGB values to do something green like. And have cool particles. If I get a model, I could do a pipe bomb for you. And there's other stuff that you could prolly do that would be really cool.

    White out only allows you to set time.  Just have RTB3 send the client some GUI files or something.

    Can someone host this mod? I would, but my internet fails and it wont let me log into my ip

    Yeah, I guess you could use RTB V3. But you need to have client commands.  =/

    In Amade's version, I don't believe they have to be attacked. I could be wrong, however.

    finally, something other than rotondos! DLing.  do the player have to be a secial playertype for zombies to chase them like rotondos?
     

    Didn't Iban's have all these features :o?

    So, it's pretty much the same thing.
    Does it fix the bug where the zombies need to be hit by a projectile to attack?
    No, it's not. It's a lot different than Rot's and the zombies are smarter (for example, compare fighting Rot's zombies underwater to these).

    And yes, that was one of the first things I was sure to fix.
    Didn't Iban's have all these features :o?
    Iban's has most of these and his Boomers work a bit better but his avatar randomization system is terrible.
    finally, something other than rotondos! DLing.  do the player have to be a secial playertype for zombies to chase them like rotondos?
    Nope, all playertypes work with these.
    In Amade's version, I don't believe they have to be attacked. I could be wrong, however.
    They don't. I've never had to shoot them for them to get moving.
    You might be able to do something where the boomers actually vomit on players to blind them. You might be able to add a screen affect or something. I'm not sure what the white-out uses, but you could probably use a for loop set the alpha color of the white out HUD and the RGB values to do something green like. And have cool particles. If I get a model, I could do a pipe bomb for you. And there's other stuff that you could prolly do that would be really cool.
    When I started this mod I promised myself there would be nothing in it but zombies. The only non-zombie thing in there is the 4x4 vehicle spawn.
    Zombies are only attacking when hit :( Though I really do like it, simple features can make the best scenario's.

    My suggestions are, explanation of how to actually use this add-on, I worked most of it out but some times I rather just have an image or explanation of what each feature does. Better skin colours, the skin colour you choose was really bland.

    Personal suggestion, a "VIP" mode, all it means is the Zombie's will target a specific person. It'd be great for defence gamemodes.

    That's about all I can think of at the moment.

    One last thing, I might make a tank player model, though it wouldn't be as flexible as the blockhead.
    Console.log, I've never seen the zombies having to be hit to start moving.
    The suggestion thing could be done with events. If you want them to do less roaming around then you can increase their search radius.
    No thanks on the tank player model.
    White out only allows you to set time.  Just have RTB3 send the client some GUI files or something.
    Iban's has a greenish white-out and I've seen a setScreenColor event that worked.
    Left click to attack bricks! I smell Kurn updates as well.
    What's a kurn?

    Edit: I just got a big left 4 dead pack of zombie sounds and I'm definitely considering using them.
    « Last Edit: July 30, 2009, 12:08:47 PM by Amade »

    Usually for the "Have to be hit" bug (even with Rot's zombies now) I just reset the minigame after enabling Zombies Mod, then they swarm me :D

    Very nice Amade, added everything I wanted in Rot's zombie mod.