So, it's pretty much the same thing.
Does it fix the bug where the zombies need to be hit by a projectile to attack?
No, it's not. It's a lot different than Rot's and the zombies are smarter (for example, compare fighting Rot's zombies underwater to these).
And yes, that was one of the first things I was sure to fix.
Didn't Iban's have all these features :o?
Iban's has most of these and his Boomers work a bit better but his avatar randomization system is terrible.
finally, something other than rotondos! DLing. do the player have to be a secial playertype for zombies to chase them like rotondos?
Nope, all playertypes work with these.
In Amade's version, I don't believe they have to be attacked. I could be wrong, however.
They don't. I've never had to shoot them for them to get moving.
You might be able to do something where the boomers actually vomit on players to blind them. You might be able to add a screen affect or something. I'm not sure what the white-out uses, but you could probably use a for loop set the alpha color of the white out HUD and the RGB values to do something green like. And have cool particles. If I get a model, I could do a pipe bomb for you. And there's other stuff that you could prolly do that would be really cool.
When I started this mod I promised myself there would be nothing in it but zombies. The only non-zombie thing in there is the 4x4 vehicle spawn.
Zombies are only attacking when hit :( Though I really do like it, simple features can make the best scenario's.
My suggestions are, explanation of how to actually use this add-on, I worked most of it out but some times I rather just have an image or explanation of what each feature does. Better skin colours, the skin colour you choose was really bland.
Personal suggestion, a "VIP" mode, all it means is the Zombie's will target a specific person. It'd be great for defence gamemodes.
That's about all I can think of at the moment.
One last thing, I might make a tank player model, though it wouldn't be as flexible as the blockhead.
Console.log, I've never seen the zombies having to be hit to start moving.
The suggestion thing could be done with events. If you want them to do less roaming around then you can increase their search radius.
No thanks on the tank player model.
White out only allows you to set time. Just have RTB3 send the client some GUI files or something.
Iban's has a greenish white-out and I've seen a setScreenColor event that worked.
Left click to attack bricks! I smell Kurn updates as well.
What's a kurn?
Edit: I just got a big left 4 dead pack of zombie sounds and I'm definitely considering using them.