Author Topic: AmadeZombies Public Beta (rev5)  (Read 15482 times)

The mod was made from scratch.

Still, its extremely similar to how he set his mod up. Most of it is exact. It just makes you look like a bit of a richard.

Still, its extremely similar to how he set his mod up. Most of it is exact. It just makes you look like a bit of a richard.
Well, they are both zombie mods. And I've talked to Rotondo and he said as long as I did take the time to write the mod from scratch (which I did) he doesn't mind if I release this. I've actually been wanting to ask him if we could team up since he's made a lot of progress in his zombies and I've got a few features (most notably the players controlling zombies)

I posted a picture in the craftsmen topic.  If that was what you were looking for.
is your avatar an upcoming ship add-on?

is your avatar an upcoming ship add-on?
If someone scripts it, sure.  I just made it because I wanted to improve my ship modeling skills,  which weren't too great.

I've actually been wanting to ask him if we could team up since he's made a lot of progress in his zombies and I've got a few features (most notably the players controlling zombies)

I expect if you weren't a script kiddie he'd have let you take over development of the add-on by now...

I expect if you weren't a script kiddie he'd have let you take over development of the add-on by now...
I think it's more of a the first time I met Rotondo was less than a week ago thing.
EDIT: And why is it so hard for you to believe I wrote this? Compare the coding, it's not the same.

i just tested this and i have to say, i absalutley LOVE it thezombie sounds IMO are the best part, i mean i kill a zombie and the death sound plays and it makes me go"=3" i also was very impressed on the player types you can use, it makes the top down player type very fun. and finally the dodging that the zombies do is very cool.
the lack of lag was somthing this has that Rot's didnt,rots lagged bad
 my only complaint is that it was kinda hard to tell the differance between the differant zombie types, now if you dont mind, im going to play with it some more
    oh and also for some reason  i couldnt get the zombie options menu to pop up over the minigame menu when i clicked it

We need onZombieTouch.

We need onZombieTouch.
well you can try just using the OnBotTouch event until the next version, that is what i use

oh and also for some reason  i couldnt get the zombie options menu to pop up over the minigame menu when i clicked it
Try clicking the title bar.
We need onZombieTouch.
Use on bot touch with v5 variable events. I understand you've been gone for a while and I'd recommend getting your hands on those, they come with a system that allows you to check the variables of a player/client. For zombies, use onBotTouch | Self | ifValue | <var:player:iszombie>.

Ah, I remember the first time I used this when you sent me a download link via PM, and I couldn't use my minigame window. ;D

Looks like it's coming along nicely.

Oh gee, I remember back when you could only script weapons and stuff. But I've watched you get better and better over time.  I really could do scripting, I understand alot of the concepts, I just need to learn functions and syntax. I might try to learn some Torque over the next year, but I might not with school and all.

Cool mod br0.

And to Ephi, I've seen this being made from the start to now, and he has made all scripted content on his own. Sometimes you just have to trust people and give them the benefit of the doubt. Though unreleased, Amade and I made a small bot-mod. He did just about everything (show off) and I reckon a bot mod and a zombie mod require a lot of the same functions. Some of the features in his bot mod: Wander, Observe the nearest player, Follow players, Watch certain players. It seems to me, knowing how he did that, that his zombie mod works the same.

Zombies wander around, then when a player comes into their search radius they fire a raycast at them. If the raycast hits them, they follow them, and then Om Nom Nom. So he really has all the skills he needs to make this, I'm going to say there's more proof towards he doing the script from scratch than there is him mooching.



/enablezombies
I removed that.

You need to start a minigame with zombies enabled, eagle.