Yup, another one of those class-based ctfs. However this will be different, in several ways.
1.
The map will have vehicles. Unlike most of those tiny ctf maps that aren't big enough for vehicles, this will be big enough to house them. Nothing that flies though, or has a turret/tank.
2.
More customization. Most maps give you NO choices of weapons for a class. However you will get lots more options in this game, so you can pick your favorite weapons.
3.
Engineer class. Lots of class-based ctfs/tdms don't have this class because of lack of buildables. However, Regulith introduced his 2Block tdm with sentries. They are going to work like that, BUT, for getting a kill with a sentry, your "Engineer Level" goes up. At certain levels your sentries upgrade and get things like rocket launchers and flamethrowers.
I obviously need help eventing and building this. So if you are willing to help, just post or message me!
List Of Things Needed To Be Done:
Class Select (Build):
DoneClass Select (Event):
Almost DoneMap (Build):
StartedMap (Event):
Not StartedBases (Build):
StartedBases (Event):
Not StartedInspired by the best TDMs I have played on Blockland (so far):
Angear's Bridge TDM
Regulith's 2Block TDM
5tick man's TF2 TDM
Pictures of what's done so far:

The spawn room, inspired by 5tick man's TDM.

The spy selection room. You get to choose whether you want to be disguised or not, your watch, even your knife!

The soldier selection room. Weapons from left to right: Rocket Launcher, RPG-7, Arm Rocket Launcher.

The sniper's selection room. Weapons from left to right: Old School Rifle, AWM, TF2 Sniper.

The demoman's selection room, with Grenade Launcher and Demogun.

The pyro's selection room. Left to right: Backburner, Pyro Gun, Flare Gun, Shotgun, TF2 Flamethrower.

The heavy's selection room: TF2 Minigun, Laser Repeater, and Minigun.

A garage, containing 4 jeeps and a longhorn.

The bases. Do NOT worry about the interior being tiny.

The outside of the infirmary inside the base.

Infirmary interior.

The pill dispenser.

Simply press the button to release a pill.
Footnotes about selection rooms-
The build: I always test the glass cases to make sure you can't grab it from the outside. Every glass case has a button that gives you the weapon, and an info button that tells you about the weapon and its special abilities/ advantages. Also gives you a tip on using it. It uses setInventory instead of addItem so you cant click more than one and get multiple weapons.
The weapons: I choose the weapons for each class very carefully. I try not to give pointless options (weapons that are the same in general eg. Sixshooter and Revolver), or overpowered weapons. Each class gets a pill and the standard gun.