Input Events:
onContentStart - When the brick first activates. You might use this to play sounds, start certain actions, open other doors or de-collide the brick to allow people to walk through the door.
onContentStarted - When the brick is fully activated e.g. button pressed in, lever in "on" position, door fully opened. You might use this to trigger closing the door or the events that happen when a button is pressed. ("You activated the countdown!")
onContentStop - When the brick starts to deactivate e.g. door closing again, lever moving to "off" position.
onContentStopped - When the brick is fully deactivated. You might use this to do things when a lever is turned "off", play closing sounds or re-collide the brick so the door is shut.
onContentRestricted - When a player attempts to use the brick but is restricted by the events. (See below) You might use this to play sounds, show error messages or activate traps.
onContentStuckPlayer - When the brick has stopped activating, many of the Door ones will trigger this event if a player is inside the area where it has reappeared in. You might use this to re-open the door, teleport players away or kill them for larger doors.
onContentStuckVehicle - As above, but for when a vehicle is stuck inside the door. You might use this to respawn vehicles. There's not much you can do with this yet since there's no events that can apply to vehicles.
onContentBlocked - This is triggered when bricks or vehicles are in the way of doors opening. You should use this as an indicator to clear out the general area if your own build is in the way.
onContentCreated - This happens when the content bricks are initially loaded or placed. You might use this to set up more complicated door events, such as a button being "deactivated" and not functioning until you need it to.
Output Events
contentStart - Activates the brick. You can set a direction for some to open in. (doors opening clockwise or anticlockwise, for instance a set of double-doors opening together) You can also make these bricks restricted so only certain players can use them, triggering the onContentRestricted events instead.
contentStop - Stops the brick if it's open. It'll close in the same direction it was opened in and can be restricted in a similar way.
contentHide - Hides the model shape until started again. You can use this for "hidden doors" inside walls etc.