Author Topic: Pixl's Tower Defense  (Read 1310 times)

After hours of eventing and testing, i have made a successful towerdefense.



There are 2 teams, towers, and creeps.



Creeps must go through a maze and try to take 5 lives from the towers, the creeps themselves have 4 lives.

the towers must select the towers they want from the map,(if the tower they want is unavailable, it is blacked out on the map)


If they want to switch towers, they must right click and the tower will eject them and spawn them back to the tower room.



This took a long time and lots of testing.



if you have been to the server, you will notice there are a lot of uncureable bugs, such as when the creeps have taken all of the lives the minigame resets, causing the towers to respawn, but because of eventcomplications, towers on the map will appear unable eventhough no one is on it.

Seems epic. Got to stop by your server.

Seems epic. Got to stop by your server.
remember, there might not be much playing, i am really busy if i find a bug in the events.

I always loved these kinda of flash games :D

That sounds awesome!

How did you get it to do that when you right-click :o

That sounds awesome!

How did you get it to do that when you right-click :o
the new variables

i need suggestions on how fast the creeps should move.

i need suggestions on how fast the creeps should move.

Slightly faster than a normal blocklander

I love tower defenses. I've played many different ones in different games. I hope that yours comes out good.

Just curious, what did you use for the creeps?
Zombies? And what event did you use to move them with.

I love tower defenses. I've played many different ones in different games. I hope that yours comes out good.

Just curious, what did you use for the creeps?
Zombies? And what event did you use to move them with.
I imagine that players are the creeps.

I imagine that players are the creeps.
IDEA GET! make a team mode where there are players as creeps and towers.