Author Topic: v12 -> v13 Vortex  (Read 71215 times)

Another by Kaje and I, the 3x3 wedge;



We should probably make our own thread for this.


I think Kaje's already doing some horizontal log-type bricks so you'll probably see those soon. I'm focusing more on inverted corner pieces.

Why do I keep working on the exact same bricks as you? This is starting to be a little freaky :tinfoil:




All they need is Brick Icons, everything else is exact to the point that they match the current ramps in all UV coords and in Collision. I have 45 degree ones too but I didn't make those up from scratch, I got them in Space guy's add-on.


Also these aren't props, and you can therefore have a forgetton of them with minimal performance impact. Case and point, here's a brick with a decent amount of Quads (Not Mine):

http://i149.photobucket.com/albums/s51/muffinmixing/Blockland_00147.png

And here's 19000 of them



I get 18 fps with this, which by all account on this crappy 2004 laptop is quite good. You can't do this with Doors assuming you removed the restrictions.


Fake edit: Love the wedge brick ^^^

I hadn't started on the inverted corner bricks so that's cool, good thing you mentioned it now.

I hadn't started on the inverted corner bricks so that's cool, good thing you mentioned it now.

I'd gladly donate these for the V13 release and let you guys concentrate on other cool bricks then. I just want to make icons for them and see if I missed some bugs somewhere.

Are there any .blb tuts? :c

This isn't a prop mod, these are proper bricks.



On the RTB wiki, can you do something on BLBs?  That would be awesome.

So here's something I'm confused about.

You know how you can put a brick in the "empty" part of the L brick? Does that mean that as long as the polygons don't intersect with each other, they fit?

It's in the brick file, it's something like this:

uu
xx
xx
xx
dd

I dunno how he did it.

It's in the brick file, it's something like this:

uu
xx
xx
xx
dd

I dunno how he did it.

Hint: Empty parts are denoted as -

How does a horizontal cylinder fit on top of a peg?
With a flat top, of course.



Try thinking outside of the box  :cookieMonster:

With a flat top, of course.

Try thinking outside of the box  :cookieMonster:

More like Flattend Cylinder.  :cookieMonster:

With a flat top, of course.



Try thinking outside of the box  :cookieMonster:

If it has a flat top and bottom it's no longer a cylinder.

Also remember to do a vertical corner to connect the regular 1x1 round to it.

With a flat top, of course.

-snip-

Try thinking outside of the box  :cookieMonster:
It's better than nothing, need more "2x4x1" cylinder, basically looking like a 2x2x1 cylinder but with the curves, making it a 2x4x1, I think...