Author Topic: Flashlight - Path illumination to the max  (Read 24296 times)

Nice fake edit, haha.

Nice fake edit, haha.
LOL! i liked really youre tool/model


Sir, I'm detecting too much win in this sector!

WE'RE GOING OUT OF CONTROL DUE TO WIN OVERLOAD!

AAAAAAAAAAAAAAAH!!!!



nice but how do you get rid of it 100x :cookie:

nice but how do you get rid of it 100x :cookie:
Type /flashlight again

« Last Edit: August 16, 2009, 07:50:40 PM by Joker Card »

You should have started with, "Hi, IcyBlue here for the Knaztek flashlight!"

You should have started with, "Hi, IcyBlue here for the Knaztek flashlight!"

ARE YOU IN THE LIGHT!?

Yay! thanks now im popular nao! :D
Noob dont quote the pics and the whole post

I FOUND A BUG! It is... My player turns black when I hold it

I FOUND A BUG! It is... My player turns black when I hold it
I also joined a game that had it and it happened too

Few ideas for fixes:
1. Make it an optional carry-able item with an RTB pref or something (one of them server restart ones like the duplicator)
2. Use a package that could be toggled (Again, RTB pref anyone) with a global var to replace the regular light with the flashlight.
Example:
Code: [Select]
package flashcommand {
function serverCmdLight(%client) {
if($Pref::Server::FlashReplace) serverCmdFlashlight(%client); return;
else parent::serverCmdLight(%client);
}
};
activatePackage(flashcommand);
That probably has some syntax errors somewhere, but you get the deal.
3. (For the light ahead of player issue...) Put a mountpoint on the flashlight model itself that's a distance away from it, and attach the light to said mountpoint. This will create an illusion of the light shining the path ahead of sorts. Get a "light" emitter and you're done.

Good job regardless, hope it gets improved. :cookie: