Basic Example.
package AmmoMod
{
function GunImage::onFire(%this,%obj,%slot)
{
%obj.client.Ammo += 1;
if(%obj.client.Ammo >= 8)
{
echo("Ammo is above or equal to 8.");
%obj.client.ammo = 0;
parent::onFire(%this,%obj,%slot);
}
else
{
echo(%obj.client.Ammo);
//Add parent::onFire(%this,%obj,%slot); here if you want them to still be able to shoot.
return;
}
}
};
activatePackage(AmmoMod);