Well I know I have to use armor:onTrigger, but I don't know how to increase lift or vertical velocity, just how to change models. Maybe I could fire a projectile like the gravity gun?
vehicle.addVeloctiy(PointF3 Scale);Ex: vehicleObject.addVelocity("0 0 10");
good point
function gsfseacopterVehicleData::OnTrigger(%this, %obj, %triggerNum, %val){ if(%val) if(%triggerNum == 2) gsfseacopterVehicle.addVelocity("0 0 10");}
Would it be something like:Code: [Select]function gsfseacopterVehicleData::OnTrigger(%this, %obj, %triggerNum, %val){ if(%val) if(%triggerNum == 2) gsfseacopterVehicle.addVelocity("0 0 10");}
function GSFSeaCopterVehicleData::OnTrigger(%this, %obj, %triggerNum, %val){ if(%val) { if(%triggerNum == 2) { %obj.addVelocity("0 0 10"); echo("Rofl copter goes SwooshSwooshSwoosh!"); } }}