The rules are simple. Don't die, and kill everyone else on the other teams. But what makes this not an average TDM? The weapons. Each team has it's own weapon that works best at a certain range. Allow me to explain...
Red Team:Weapon: M4A1
Accuracy: 4/5
Damage: 2/5
Rate of fire: 5/5
Best range: Medium
Notes:
Try to avoid alerting these guys, because you will be greeted by a wall of bullets. Surprising them is the best way to kill them.
Green Team:Weapon: Grenades (2)
Accuracy: 3/5
Damage: 5/5
Rate of fire: 1/5
Best Range: Medium
Notes:
Once you hear the sound of their grenades bouncing, you can bet that you will be dead in 5 seconds. Sometimes you can run away, but most of the time you can't. Luckily for you, they only have 2 grenades, and to get more they have to travel to the center of the map where they are easy targets.
Yellow TeamWeapon: Rifle
Accuracy: 5/5
Damage: 3/5
Rate of fire: 2/5
Best Range: Long
Notes:
Try to engage these guys at a close range, where their slow rate of fire makes them an easy target.
Blue TeamWeapon: DB shotgun
Accuracy: 1/5
Damage: 5/5
Rate of fire: 2/5
Best Range: Short
Notes:
Don't try fighting these guys if your close to them. Even at medium range their shotguns can be deadly. Try to attack them from long range where their shotguns will simply be useless noise makers.
Arena 1

Arena 2


I'm still working on this, but it's very balanced right now, And I'm afraid I will mess it up. I was going to give green a rocket launcher, but right now it's to powerful and fires too fast, so I'll try to make my own later. I'll get one of those nifty server image things in a minute, but the server should be up almost all of today. I'll get images too.