Author Topic: Amades zombie mod crashes.  (Read 1153 times)

I really...
REALLY have no idea WTF is going on,
Whenever i make my zombie build with amades mod,
I make a minigame annndd...
IT CRASHES.
This is the console:



Quote
Executing Add-Ons/Map_BedroomDark/bedroomDark.mis.
*** Mission loaded
Posting to master server
Posting to rtb server
Connect request from: IPX:00000000:000000000000:0
  net name = Megaguy213
Connection established
AUTHCHECK: Megaguy213 = LAN client -> internet server, auth with server ip
Executing Add-Ons/Event_Database/event.cs.
Executing Add-Ons/Event_Database/functions.cs.
Auth Init Successfull: Megaguy213
CADD: 16796 local
 +- bl_id = 13411
 +- AUTO SUPER ADMIN (ID same as host)
*** Sending mission load to client: Add-Ons/Map_BedroomDark/bedroomDark.mis
Posting to master server
Posting to rtb server
*** New Mission: Add-Ons/Map_BedroomDark/bedroomDark.mis
*** Phase 1: Download Datablocks & Targets
*** Phase 2: Download Ghost Objects
Client 16796 - Ghost Always objects received.
*** Phase 3: Mission Lighting
  Successfully loaded mission lighting file: 'Add-Ons/Map_BedroomDark/bedroomDark_199047c3.ml'
Mission lighting done
Executing config/client/Favorites.cs.
Megaguy213 spawned.
*** Initial Control Object
Posting to rtb server
Got Connect challenge Request from IP:71.239.123.15:28000
Got Connect Request
Connect request from: IP:71.239.123.15:28000
  net name = ipodmemorizer55
AUTHCHECK: ipodmemorizer55 = internet client -> internet server, regular auth
Auth Init Successfull: ipodmemorizer55
CADD: 26605 IP:71.239.123.15:28000
 +- bl_id = 13998
 +- no auto admin
*** Sending mission load to client: Add-Ons/Map_BedroomDark/bedroomDark.mis
Posting to master server
Posting to rtb server
Posting to master server
Posting to rtb server
direct load saves/Bedroom/Beta city zombie mode.bls
LOADING BRICKS: saves/Bedroom/Beta city zombie mode.bls (ColorMethod 3)
Client 26605 - Ghost Always objects received.
Megaguy213: Hai ipod/
ipodmemorizer55 spawned.
ipodmemorizer55: hi
Megaguy213: Clam down.
Megaguy213: if you build or fire you might make ghost bricks.
Megaguy213: also if this crashes dont blame me.
Got Connect challenge Request from IP:76.93.122.181:50631
Got Connect Request
Connect request from: IP:76.93.122.181:50631
  net name = Captain Bear Bear
AUTHCHECK: Captain Bear Bear = internet client -> internet server, regular auth
Got Connect challenge Request from IP:70.124.107.205:1037
Got Connect Request
Connect request from: IP:70.124.107.205:1037
  net name = LilEthan
AUTHCHECK: LilEthan = internet client -> internet server, regular auth
Auth Init Successfull: Captain Bear Bear
CADD: 46398 IP:76.93.122.181:50631
 +- bl_id = 13245
 +- no auto admin
*** Sending mission load to client: Add-Ons/Map_BedroomDark/bedroomDark.mis
Posting to master server
Posting to rtb server
Auth Init Successfull: LilEthan
CADD: 46768 IP:70.124.107.205:1037
 +- bl_id = 14989
 +- no auto admin
*** Sending mission load to client: Add-Ons/Map_BedroomDark/bedroomDark.mis
Posting to master server
Posting to rtb server
AUTHCHECK: Megaguy213 = LAN client -> internet server, auth with server ip
Auth Continue Successfull: Megaguy213
Megaguy213: Hi.
ipodmemorizer55: hi
Captain Bear Bear: no i play as captain bear bear
Captain Bear Bear: hi
Megaguy213: WRONG.
LilEthan: hi
Captain Bear Bear: RIGHT
Megaguy213: You play as oneof them.
Client 46768 - Ghost Always objects received.
LilEthan spawned.
Megaguy213: Fail to commuicate and ban.
Client 46398 - Ghost Always objects received.
Captain Bear Bear: ????
Megaguy213: DO I MAKE MYSELF CLEAR?
Captain Bear Bear spawned.
Captain Bear Bear: ok
Got Connect challenge Request from IP:208.120.68.216:54741
Got Connect Request
Connect request from: IP:208.120.68.216:54741
  net name = Tommy Vercetti
AUTHCHECK: Tommy Vercetti = internet client -> internet server, regular auth
Auth Init Successfull: Tommy Vercetti
CADD: 54232 IP:208.120.68.216:54741
 +- bl_id = 15236
 +- no auto admin
*** Sending mission load to client: Add-Ons/Map_BedroomDark/bedroomDark.mis
Posting to master server
Posting to rtb server
Executing config/client/MiniGameFavorites/1.cs.
Tommy Vercetti: hey
Executing config/client/MiniGameFavorites/2.cs.
Client 54232 - Ghost Always objects received.
Tommy Vercetti spawned.
*** Initial Control Object
Megaguy213: Also crash =no blame meh.
AUTHCHECK: ipodmemorizer55 = internet client -> internet server, regular auth
Auth Continue Successfull: ipodmemorizer55
Megaguy213: this mod im useing is in beta.
Add-Ons/Zombies_Core/Behavior.cs (220): Unknown command getPosition.

Anyone? Help? PLEEEAAASSEEE!!!


this is online?
i never tried it online so i cant help you, but does it crash in single player mode to?

HALP.ALSO BUMP.
ALL CAPS IS COOL  :cookieMonster:

this is online?
i never tried it online so i cant help you, but does it crash in single player mode to?
Its online.

I'll try in single. player. hang on a minaite.

I'll try in single. player. hang on a minaite.
I tryed,it worked in single player.



Some please.......
[Mamaluigi/]YYYYYYYYYYYEEEEEEEEEEAAAAAAAA AAAAAAAAAALLLLLLLLLLPPPPPPPPP P!!!!!!!!!!!!!!![Mamaluigi]

Fuuuu-
Noone is gonna help...sadfaic.

1) I don't think that is your entire console.log is it? Please attatch the full thing as an attatchment.
2) Please don't bump every 10 minutes, people don't spend every waking moment on this forum.
3) Caps lock is not a toy.
4) Have you tried making a minigame without Amades zombies enabled, does it work, or does it also crash?
5) If it is a problem which is definately related to Amades Zombie Mod, you may wish to consider contacting him.

1) I don't think that is your entire console.log is it? Please attatch the full thing as an attatchment.
2) Please don't bump every 10 minutes, people don't spend every waking moment on this forum.
3) Caps lock is not a toy.
4) Have you tried making a minigame without Amades zombies enabled, does it work, or does it also crash?
5) If it is a problem which is definately related to Amades Zombie Mod, you may wish to consider contacting him.

Add-Ons/Zombies_Core/Behavior.cs (220): Unknown command getPosition.

looks to me that this is the error

I thought that at first, but then I thought would that really cause a crash?