snaily, your events are flawed, you need to put in more variable checks
[numberedevent][delay]input>target>output[parameters]
- [0]playertouch>self>vce_ifvariable [roar][==][5][1 3]
[1][0]onvariablefalse>client>VCE_variable
[roar][set][5]
[2][0]onvariablefalse>self>decrementprintcount[9]
[3][0]onvariablefalse>self>decrementprintcount[1]
[4][0]onprintcountunderflow>self>VCE_ifvalue[<var:cl:BL_ID>][!=][-15][5]
[5][0]onvariabletrue>player>addhealth[-10]
[6][10000]onprintcountunderflow>self>decrementprintcount[9]
[7][10000]onprintcountunderflow>self>decrementprintcount[1]