Poll

Shutdown GIF Adventures?

Yes
4 (8.2%)
No
31 (63.3%)
Use a different plot.
14 (28.6%)

Total Members Voted: 49

Author Topic: Gif Adventures 2.0  (Read 66112 times)

See a piece of metal on the floor and shoot it, causing it to make him trip, giving you a few seconds to get a good shot on him.

Since you cannot scan as well, you think that the "piece of metal" is just an item projector. It is currently offline.



Pretty busy topic today.

Shoot him in the face, with especially good aim with a charged shot, but then shoot his shot when he shoots in order to stop it.

Go
IM FIRING
Missile Combos use the missile and your current beam to deal a variety of elemental damage.
« Last Edit: October 09, 2009, 04:27:26 PM by Alphadin »



Sorry if I changed your mind D:
I didnt know the missile was done charging cause i didnt pay attention :o

You have not found any of these "combos" yet.

You have not found any of these "combos" yet.
You make em, or do you "Find find" them Because if you make em,
Shot, Double, Triple, Charged, And Missiles
 :cookieMonster:
« Last Edit: October 09, 2009, 04:20:55 PM by Alphadin »

You can't fire all of you weapon systems at once or you'll overheat your gun.

Missile Combos use the missile and your current beam to deal a variety of elemental damage.

You can't fire all of you weapon systems at once or you'll overheat your gun.

Missile Combos use the missile and your current beam to deal a variety of elemental damage.
Thanks for Ruining the Combo Hunt D:
Anyways just do what you said.

I said you can't use those missile combos because you have not found any yet.
Once found, they will be downloaded into your weapon systems.

Charged shot or missile him.



Same thing happens...

HP: 40/100                                                                                Kanden
AP: 74                                                                                       HP: 20/100
                                                                                            
Attacks:

Shot: -1 AP
Double: shot -2 AP
Triple shot: -3 AP (Spreads)
Charged shot: -5 AP
Missile[Reloading, 1 Turn]: -3 AP