Author Topic: Spawns  (Read 847 times)

k. so I figured out how to make the players spawn in a specific point when the mini-game starts by using the team spawns for my TDM mini-game. But now I can't figure out how to make them after they choose their class spawn in the correct base. I already tried reusing the team spawn point but it din't work. I give  :cookie:'s to however can help me. Thanks.

:cookie:'s to however can help me.
QUICK TIP: Don't do that.

OnTopic: I'm not sure if I completely understand
Is your problem, Like... Team one spawns in Team two Spawns?
Beacuse, If it is then you might have an Add-on that is messing up the TDM Mod.

i think he wants a class system, where they spawn in the class choosing room, then they choose a class and teleport

QUICK TIP: Don't do that.
sry. For my mini-game I want the players to spawn in a building where they choose their classes and then spawn in their correct base. I'm able to make them spawn in the building using the team spawns for the regular spawn doesn't work but I'm not able to make them spawn in their correct base afterwards for I don't know how to make them spawn in their correct base.

sry. For my mini-game I want the players to spawn in a building where they choose their classes and then spawn in their correct base. I'm able to make them spawn in the building using the team spawns for the regular spawn doesn't work but I'm not able to make them spawn in their correct base afterwards for I don't know how to make them spawn in their correct base.
if you're using plates for the class choosers, you can use onteam1playertouch>namedbrick[team1base]>setplayertransform as well as adding tools, same thing but for team 2
if you're using buttons you would want variables to be ifteam[1] and stuff like that

OR

have 2 different class choosing rooms  where you just teleport them to the correct base

oh thank you. I'll try that. So basically just use variables. I like your idea for chosing teams a lot but I'm afraid the teams at one point might become uneven and I don't know how I'll fit the class chosing in but I like it. I'll try the variables and see if it works. Thanks again :-)

one quick question though. Do you have to get the "onteam" events or is it just variables and if so how do you make it work?

onactivate>self>ifteam[1]
onvariabletrue>namedbrick[team1telebrick]>setplayertransform
onvaraiblefalse>namedbrick[team2telebrick]>setplayertransform
or
onteam1touch>namedbrick[team1telebrick]>setplayertransform
onteam2touch>namedbrick[team2telebrick]>setplayertransform

yay it works!!!!!!!!!!!!!!!!!!!!!!! One problem though. I'm using bricks not plates so the players have to jump to teleport and sometimes they don't get the weapons so is their another way to do it?

nvm. Thanks so much!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!:-):-):-)

sry. Thsis is my first TDM mini-game. But i don't see ifteam[1]. Where do I get it?

sry. Thsis is my first TDM mini-game. But i don't see ifteam[1]. Where do I get it?
varaibles v4, i think there's a thing for v5, like <var:cl:team>[equals]1

ok. finally got it to work. thanks for all your guys' help and sry about all my help requests.