Author Topic: Classes  (Read 513 times)

One problem after another. I suck at this. I did it so that if a player is on tema1*red* they will spawn in the red base and if not they spawn in the blue base. Here is my event list.

Onactivate>ifVariable>Player>ifTeam>equals>1
ifVariableTrue>Named Brick=red_spawn>set player transform>player>no checkmark
ifVariablefalse>NamedBrick=blue_spawn>setplayer transoform>player>no check mark
it works but even if your on the blue team you spawn in the red_spawn. How do I fix this?
Please Help.

Possibly by "IfTeam=1" it means that you are on a team, not a specific one.Can't you just use the TDM spawns?

yeah I tried that but as I explained ,any times, i want the players to spawn in a building choose their classes and then spawn in the correct base. Regular Spawns don't work to spawn in the building so I have to use the team spawns to spawn in the building.

Make two class select rooms, one for each team, and just out the team spawns in there.

yeah sounds like a good idea but how do I incorporate the class selection system.

yeah sounds like a good idea but how do I incorporate the class selection system.
easy events for what i used: i named where the would teleport on the field different for each team.
lets call the teleports team 1 and team 2. NOTE:this is just the spawning event add events  to give them weapons
OnActivate>named brick>setplayertransform>player

onactivate>self>ifteam[1]
varaibletrue>namedbrick[team1base]>setplayertransform
variablefalse>namedbrick[team2base]>setplayertransform

there is no ifvaraible on the target, it is an output, and ifvaraiblefalse? i didn't know an output was an input (learn your events someday =D)

ok. finally got it to work. thanks for all your guys' help and sry about all my help requests.