Author Topic: How Do You Make A Brick Check The Score Of A Client?  (Read 3146 times)

I thought you use variables and put <var:cl:score> into the first box, but it didn't seem to work.

What do I do? :\

Anybody know this one?...

Dur i thought you said you knew over IRC :/

Dur i thought you said you knew over IRC :/

I mistook Truce's setScore for ifScore. :|


I thought you use variables and put <var:cl:score> into the first box, but it didn't seem to work.
Works for me.

Do you actually have variables v5?

Talking Like This Is Really Fun! Isn't It?

Talking Like This Is Really Fun! Isn't It?
Most helpful post EVER!


I have the same problem, my Variable replacers don't work for me.

You're talking about the variable/conditional events, right?

on(whatever) -> Client -> DisplayVariable -> Client -> (variable here)

Thats not Variables V5, and he trying to get a brick to check the score of a player.

Do you actually have variables v5?
I thought it wasn't released yet?

Version 5 has, that's the only way you can use <var:cl:score>. A newer version was being tested at some point (not officially released, although I have a copy) which lets you do minigame and vehicle variables as well.