Author Topic: Landing Gear?  (Read 1312 times)

I was wondering...  Can you create collision meshes that move?  Like in the forklift add on, is it possible to make the forks have collision and keep that collision when the animation plays?  If so, how can you do this?  I was thinking that maybe you make the collision mesh animate at the same time as the model. Would this work?

Also, I'm pretty sure you can make animations play when a key is pressed, but how?

Please help.
« Last Edit: August 30, 2009, 06:26:07 PM by Gadgethm »

Moving col meshes = lag unless it's like 2 frames.


oh, that sucks

I was trying to make this with the foldable wings and landing gear

Icon A5 Personal Aircraft :D

EDIT: NEW IDEA!  Can you cause collision meshes to have no collision and back?  Aka: have two meshes, one with wings folded, one with them extended, then have one "decollide" when the key is pressed and the other "recollide"
« Last Edit: August 25, 2009, 11:41:11 PM by Gadgethm »

That would be like a collision animation with two frames, which was stated in this topic as something that wouldn't lag.

Awesome, I'll try it out!

Locking...

New question:
Can you make wheels be moved or disappear?  Like landing gear.

You shouldn't lock threads once you think you have an answer, in case someone comes along with new information. Then they can't tell you and you'll never know.

The nodes for wheels cannot be animated. You could hide the wheels though, using %obj.setTire(wheelEmpty); or something along those lines.

The nodes for wheels cannot be animated. You could hide the wheels though, using %obj.setTire(wheelEmpty); or something along those lines.
What about the TGE demo car thing. Those wheel nodes I believe are animated.

You shouldn't lock threads once you think you have an answer, in case someone comes along with new information. Then they can't tell you and you'll never know.

The nodes for wheels cannot be animated. You could hide the wheels though, using %obj.setTire(wheelEmpty); or something along those lines.
What if you make the wheel animated some how?

What about the TGE demo car thing. Those wheel nodes I believe are animated.

Those are attached to a spring for suspension effects, it's a different ballgame.

What if you make the wheel animated some how?

Wheels can't be animated, the turning of a wheel is done in the engine.

Could someone give me a ms3d wheel file as a reference on how to make a wheel?  I need to know things like if the wheel uses textures, shape or the game engine to make tread.

Set the lod to 100. No collision mesh needed.

YEAH! the icon is awsome, i saw it at oskosh 2008, and 2009, it is the best, it also went out for a test flight but i was eating icecream and i missed it =(

Set the lod to 100. No collision mesh needed.
So I just make a slightly flattened circle and the game engine makes the tread?  How is that supposed to work?  Explain please.

YEAH! the icon is awsome, i saw it at oskosh 2008, and 2009, it is the best, it also went out for a test flight but i was eating icecream and i missed it =(
Yeah, the model is cool but I'm still deciding whether to animate landing gear or not.