lifetime = 8000;
And thats why I wanted to look at the code :P
lifetime = 12000; fadeDelay = 11500;
what exactly do you mean? Do you mean the whole projectile completely disappears, as in dies? Or the model goes invisible after it gets a certain distance from the player? (I'm having the second problem btw)
The projectile is still there but the model disappears.
lifetime = 20000; fadeDelay = 19500;