Author Topic: Toque Constructor Packaging  (Read 2186 times)

Hello again. This thing might be the last thing i will have to know to finish my maps!

Okay, i took Pandan/MtnDews advice and started using Torque Constructor. Im getting used to it.

Anyways, i want to test it out on blockland. SO:

I have the model. I export it as a Legacy DIF. WHAT next?

I have never understood Packaging that much. I mean, i know that you have to bundle everything together, but WHAT?

And heres a picture of the model i want to test the size of:



ANOTHER QUESTION: I was building a race track but then i realised whenever i make ramps they are completely sideways! Any way to fix this?
« Last Edit: August 31, 2009, 08:11:55 PM by Swiss »

offtopic: I like the map :o

ontopic: I have no idea, i was gonna end up making a topic of this later 'cause i need it too.

offtopic: I like the map :o

Thanks :o Even though its not even anything right now... Its just a couple of boxes.

ontopic: I have no idea, i was gonna end up making a topic of this later 'cause i need it too.

Yeah, takes them ahwile. Like, A long time. But i know i has to wait.

ANOTHER QUESTION: I was building a race track but then i realised whenever i make ramps they are completely sideways! Any way to fix this?
If you mean they are all going in one direction, use the Rotate tool on the ramp.
Doubt you mean that considering there's a rotated box though

If you mean they are all going in one direction, use the Rotate tool on the ramp.
Doubt you mean that considering there's a rotated box though

Okay thanks! That helps alot. :D


ANOTHER QUESTION: I was building a race track but then i realised whenever i make ramps they are completely sideways! Any way to fix this?

You can rotate stuff on their axis by holding Shift.

The commands are Shift, and Cntrl, rotate and scale. (from memory)

Ooh thanks c:

Didn't know that. That'll be helpful.

Bump for main question D: