Poll

what would you rate this as?

1
1 (4.5%)
2
0 (0%)
3
0 (0%)
4
1 (4.5%)
5
0 (0%)
6
0 (0%)
7
0 (0%)
8
5 (22.7%)
9
6 (27.3%)
10
9 (40.9%)

Total Members Voted: 22

Author Topic: chills58's skyscraper(done) update(s)(4)if you looked check it out again.  (Read 2414 times)

2 hours for the events? onPlayerTransform, right?

2 hours for the events? onPlayerTransform, right?
onactive- brick name- dissapear(numb)

for going up add velocity and the thing was that i had to have like 7-8events on the high numbers or 7-8 on the low numbers.
Lurn2read.


i never understood transform till now =/. it will be usefully for the 2nd elevator tho

stuff, I didn't think this was that great before. I look on it now and I love it.

stuff, I didn't think this was that great before. I look on it now and I love it.
thanks, why i told people to look again =P

i must of done a bad job to get a 1/10 and a 4/10 =/
« Last Edit: September 08, 2009, 07:40:47 PM by chills58 »

onactive- brick name- dissapear(numb)

for going up add velocity and the thing was that i had to have like 7-8events on the high numbers or 7-8 on the low numbers.
so the elevator shoots you through the ceiling? 

when going up, it adds velocity and makes the baseplates disapear, max is like 3so you actually land on it.

Quote from: Chills58
elevator shafts, the elvevators work at every single floor!it took me 2hours to put in the events.
You're not a very efficient eventer. With me and auto-events I could do it in a (very high maximum) maximum of 30 minutes.


loving hawt.

Also, Doom means to use the AutoWrench add-on for faster eventing.
Go search it on RtB.

Very basic, but not bad.

Also, Doom means to use the AutoWrench add-on for faster eventing.
Go search it on RtB.
oh, that might be helpfull