Author Topic: [Parasite] Heedicalking's zombies  (Read 31337 times)

OMFG!!
THAT'S EPIC!! THAT WOULD BE LIKE THE MONSTER OF ZOMBIES  :cookieMonster:
Nice pic lol
/Troll

lol hey heed you should make a psycho penguin(just a random suggestion)!

The Parisite is bad because Hydra made it.

My achers move (exept of stationary of course) but they just act like normal zombies and attack me with theyre hands.
What can i do to make them shoot? :panda:

Parasite is awesome because it works with Recolor Vehicle.

Unlike the shark... (cough Rotondo fix it now cough)


I also can't get my Archers to shoot. I made sure I had the bow working too.

The Parasite looks like a dinosaur. A protoceratops. Awesome man, now dinosaur rpg's can be hosted.

Needs more actual dinosaurs, not just the parasite, :/

The normals on the parasite are forgeted up. D;


Heed, did you fix the stationary archer's crouch moving yet? >:\

Zombies zombies, what do I see?

A zombie bee,
Coming after me!
AHHHHHHH RUN *gets stung* ow-- brains!!! LOL

Heed, did you fix the stationary archer's crouch moving yet? >:\
Last I knew, still no fix, which sorta stinked during my testing of my spy skills *slumps over as a quiver*

I fixed it myself.. >_>
It now doesn't crawls away..
However, he will crouch (but he won't get anywhere anymore)...
Simply add these lines to the stationary ones (for example: AI_Archerstill.cs):
Code: [Select]
  maxForwardCrouchSpeed = 0;
   maxBackwardCrouchSpeed = 0;
   maxSideCrouchSpeed = 0;
« Last Edit: September 26, 2009, 02:20:20 PM by lordician »