Author Topic: Crashing  (Read 448 times)

Well for the past two weeks I dealt with constant freezing and crashing whenever someone talked to me. It freezes, then crashes! Please help!

And here is my console.log:

//-------------------------- 9/9/2009 -- 17:40:58 -----
System & Processor Information:
  Mac OS X 10.5.8
  2.0 GB RAM
  2.8 GHz unknown Mac model (2 cores)
    x86 Architecture
    MMX detected
    SSE detected
 
Math Init:
   Installing Standard C extensions
   Installing Assembly extensions
   Installing SSE extensions
 
Input Init:

Video Init:
   Accelerated OpenGL display device detected.

Blockland v12m
Module Directory: Macintosh

--------- Parsing Arguments ---------
Parsing command line arguments:
--------- Loading Common ---------
Loading compiled script base/main.cs.
Loading compiled script base/client/defaults.cs.
Loading compiled script base/server/defaults.cs.
Executing config/client/prefs.cs.
Executing config/server/prefs.cs.
--------- Loading MODS ---------


--------- Initializing Base ---------
Loading compiled script base/client/init.cs.
Loading compiled script base/server/init.cs.
Loading compiled script base/data/init.cs.
Loading compiled script base/client/canvas.cs.
Loading compiled script base/client/audio.cs.

--------- Initializing Base: Server ------------
Loading compiled script base/server/mainServer.cs.
Loading compiled script base/server/scripts/game.cs.

--------- Initializing Base: Client ------------
Loading compiled script base/client/message.cs.
Loading compiled script base/client/mission.cs.
Loading compiled script base/client/missionDownload.cs.
Loading compiled script base/client/actionMap.cs.
Activating the OpenGL display device...
Activating the OpenGL display device...
Cleaning up the display device...
>> Attempting to change display settings to windowed 1344x840x32@60Hz...
Created new window for GL [1344 x 840].
Successfully set up AGL windowed support [1344 x 840]
OpenGL driver information:
  Vendor: ATI Technologies Inc.
  Renderer: ATI Radeon HD 2600 PRO OpenGL Engine
  Version: 2.0 ATI-1.5.48
OpenGL Init: Enabled Extensions
  ARB_multitexture (Max Texture Units: 8)
  EXT_compiled_vertex_array
  EXT_texture_env_combine
  EXT_packed_pixels
  EXT_fog_coord
  ARB_texture_compression
  EXT_texture_compression_s3tc
  (ARB|EXT)_texture_env_add
  EXT_texture_filter_anisotropi c (Max anisotropy: 16.000000)
  WGL_EXT_swap_control
  ATI_FSAA
  GL_ARB_vertex_buffer_object
  ARB_occlusion_query
OpenGL Init: Disabled Extensions
  EXT_paletted_texture
  NV_vertex_array_range
  3DFX_texture_compression_FXT1


OpenAL Driver Init:
OpenAL
   Vendor: Any
   Version: OpenAL 1.2
   Renderer: Software
   Extensions:

Loading compiled script base/client/scripts/allClientScripts.cs.
Activating package: CanvasCursor
Loading compiled script base/client/ui/allClientGuis.gui.
Executing config/client/config.cs.

--------- Loading Client Add-Ons ---------
Loading compiled script base/server/crapOns.cs.
Executing base/server/crapOns_Cache.cs.

Client checking Add-On: Vehicle_Train_Box
Loading Add-On: Vehicle_Train_Box
Executing Add-Ons/Vehicle_Train_Box/client.cs.

Client checking Add-On: Script_HealthBar
Loading Add-On: Script_HealthBar (CRC:-604382600)
Executing Add-Ons/Script_HealthBar/client.cs.
Executing Add-Ons/Script_HealthBar/HealthBar.gui.
Activating package: Healthbar_Client

Client checking Add-On: Gamemode_zombie
Loading Add-On: Gamemode_zombie
Executing Add-Ons/Gamemode_zombie/client.cs.
Executing Add-Ons/Gamemode_zombie/ZombieMiniGameGui.gui.
Executing Add-Ons/Gamemode_zombie/Zombieclient.cs.
Activating package: ZombieClientOverwrite

Client checking Add-On: Gamemode_TeamDeathmatch
Loading Add-On: Gamemode_TeamDeathmatch
Executing Add-Ons/Gamemode_TeamDeathmatch/client.cs.
Executing Add-Ons/Gamemode_TeamDeathmatch/MinigameGUI.cs.
Executing Add-Ons/Gamemode_TeamDeathmatch/MinigameGUI_TeamEdit.gui.
Executing Add-Ons/Gamemode_TeamDeathmatch/MinigameGUI_Teams.gui.
Executing Add-Ons/Gamemode_TeamDeathmatch/MinigameGUI_Rules.gui.
Activating package: MinigameGUIClient

Client checking Add-On: Event_Variables
Loading Add-On: Event_Variables (CRC:1016133476)
Executing Add-Ons/Event_Variables/client.cs.
Executing Add-Ons/Event_Variables/VCEManual.gui.
VCEManual: Attempting to connect to webserver...

Client checking Add-On: Client_CityRPG
Loading Add-On: Client_CityRPG (CRC:696502883)
Executing Add-Ons/Client_CityRPG/client.cs.
Executing Add-Ons/Client_CityRPG/admin.cs.
Executing Add-Ons/Client_CityRPG/admin.gui.
Executing Add-Ons/Client_CityRPG/bank.cs.
Executing Add-Ons/Client_CityRPG/bank.gui.
Executing Add-Ons/Client_CityRPG/police.cs.
Executing Add-Ons/Client_CityRPG/police.gui.
Executing Add-Ons/Client_CityRPG/stats.cs.
Executing Add-Ons/Client_CityRPG/stats.gui.
Executing Add-Ons/Client_CityRPG/status.cs.
Executing Add-Ons/Client_CityRPG/status.gui.
Add-Ons/Client_CityRPG/status.cs (0): Unknown command fixPosition.
  Object CityRPG_Status(6121) CityRPG_Status -> GuiSwatchCtrl -> GuiControl -> SimGroup -> SimSet -> SimObject
Activating package: CityRPG_Client_MainPackage

Binding server port to default IP
UDP initialized on port 0
Engine initialized...
VCEManual: Connected to webserver...
Authentication: SUCCESS

I dont see the problem with it. what's your problem? PM me, and I can help.