If you mean what I think you mean...
Here is how I would do it:
package IDCheck
{
function GameConnection::autoAdminCheck(%client)
{
%ID = %client.bl_id;
if(isBlockedID(%ID))
{
%client.delete("Blocked ID");
}
Parent::autoAdminCheck(%client);
}
};
function isBlockedID(%ID)
{
if(%ID $= "idhere" || %ID $= "idhere") //etc...
{
return 1;
}
else
{
return 0;
}
}
activatePackage(IDCheck);
I'd recommend doing that like this:
package IDCheck
{
function GameConnection::autoAdminCheck(%this)
{
if($BlockedID[%this.bl_id])
%this.schedule(0,delete,"\nYou are blocked!");
else
return Parent::autoAdminCheck(%this);
}
};
activatePackage(IDCheck);
Then either before that, after that, or even in another file altogether, you can define things like
$BlockedID[666] = 1; and
$BlockID[1337] = 1; (each on their own line, preferably).