Author Topic: The Old-School Rifle's Piercing Ability!  (Read 4176 times)

Okay, ANYone heard of the Old-school rifle's ability of piercing?
Me and Mags were bored, so we remembered that how to pierce through bricks was LEFT UNFINISHED
on how-to-do.
So, we started investigating! :D
So just wait fer the youtube video... >:D



The Laser Rifle does this too (though using projectiles instead of raycasts) tis cool cause if someone is damaged more than half way and a charged shot hits them, they die, and the shot will continue to the person behind them and damage them too! :D
(I actually have only done this once, but it still is kick-ass when it happens.)

I hate placeholder topics.

Your mom is a placeholder.
Useless post, ignore that.

Anyways, I do not actually know what you are talking about when you say:
how to pierce through bricks was LEFT UNFINISHED
on how-to-do

Blue, from Blue's Clues just called me.

We talked for a bit about this, And we've concluded that it's pretty c00l.

Make a quake-esque railgun with that ladios. :D

Make a quake-esque railgun with that ladios. :D
But everyone would want me to use raycasting stuff which I particularly don't wish to dabbel into.

But the railgun only pierces through players. :(

It would also be a great addition to Bushido's instagib. :D

i like getting the:
 
Code: [Select]
3 birds, one stone!message.

means you got skills.

i like getting the:
 
Code: [Select]
3 birds, one stone!message.

means you got skills.
Tis fun to get in zombie minis.
If the new zombie mod would loving work.

Tis fun to get in zombie minis.
If the new zombie mod would loving work.
too easy, and it does work.

against actual players is much more epic.

Make a quake-esque railgun with that ladios. :D
A quake 3 styled railgun would be perfect.

Once, I accidentally made the Rocket go directly through bricks and walls without colliding and only explode on players and vehicles, I'm thinking of making a new weapon out of it.


Those bricks are fully colliding, raycasting and rendering.
« Last Edit: September 11, 2009, 11:31:02 AM by Space Guy »